Isnt this tread to relax ? I know the whole pvp force gets everyone rattle up ( like me) but we are getting no where saying the same things all over and over again. Lets see what they anounce tomorrow , maybe something in this subject.
1) Playing as/against an antagonist needs to be more rewarding. Right now it is an utter waste of time as the rewards do not justify the effort.2) Playing against an antagonist needs to be optional. Let Raiders play missions against AI to collect their blueprints/rewards and get comfortable with each mission. Then, if #1 is implemented they could choose to play against an antagonist for a better reward.