Antags that kill the protector are clowns. I do not purposefully do that, and berate those that do. And when I see people brag about it, I'll tell them off. It's fine to break his shield to impede progress, but to purposefully kill a known weak objective is low and borderline exploitative.
MSE definitely needs to fix the protector situation. Make him have a lot more health, but maybe not be healed when the shield is restored, so he can still be killed but would have to be whittled down over time through multiple assaults. He should also react better to damage, or raiders should be able to push him, as stationary AoE/DoT weapons just eat his health in seconds with literally NO counter. Warm, Cookie, and Makilium will kill him in 1 clip, no questions asked. I debated naming this exact strategy, but MSE NEEDS TO KNOW. Those weapons don't need a nerf, but the protector himself needs to be fixed.
Anyways, back to topic.... I personally queue for everything except Enemy Within. The queue takes too long to be picky, but I still hate that one mission. Ever since the spacelords update though, average MMR has dropped.... i'm about 55% which I'd say is average. But now I fight teams 13, 16, 19% lower than me, almost every other match. I am fighting teams in the 30's and 40's. I am still beating them, assuming I can spawn (because antag spawning is BROKEN) when normally that handicap would be impossible to overcome. Average player skill/MMR has definitely dropped.
And yes, I do like to win as antag. Hyugga can stop the virtue signalling bullshit for the 100th time. We don't play it specifically for the motivation of "reducing Raider rewards" nor is it the fault of the player for playing the intended mechanic as it exists. Last thread you did this got deleted by the OP because I got sick of this attitude and went off.