No one wants the antag removed, we just want it to be a better experience for all 5 players.
I cant take that statement serious from people who would like to opt out of PVP and play PVE instead because they dont enjoy the PVP.
But I'll level with you and give it one last effort to hammer home why you cant suggest splitting the community currently as if it would fix the game and wouldn't just ruin the game for people who PVP while only benefiting people who are scared of it.
Things you need to fix before you can even consider it:
The reward system, currently rewards are shit
The new player experience, both PVE and PVP because I see so many level ones just pull the plug halfway through a mission, even if we're winning because they aren't having fun.
The latency issue, no one is having a good time if there's 400 ping and I would personally prefer having to wait longer in the queue than have 20+ minutes of being unable to participate (and before anyone jumps on that: No an antag doesn't make it so you cant participate, get better at the game, you cant get better at dealing with ping when it breaks the CQC system to the point that even if you throw a counter punch BEFORE an enemy starts a grab, you'll still get grabbed due to the delay)
Most importantly however: Much, Much better communication, it's laughable that a team based game like this has such piss poor communication options (Especialy on PC, but we're the smallest playerbase so that's probably last on their to-do list)
Once you fix all those things, which will take a LONG ass time, you then have to look at the population numbers. It's no secret that spacelords doesn't have the numbers like for example: Warframe.
at time of writing just on Steam Warframe has 56k people online, then you add the consoles ontop that afterwards.
If spacelords had a population like Warframe? You could definitely survive splitting the community into PVE/PVP.
With the current however? I dont know what numbers for PS4 and XBONE but for steam there's currently 91 people online
ninety-fucking-one
You CANNOT with a straight face say splitting a community this tiny wouldn't adversely affect antags, you CANNOT say "oh but the guys who wanna PVP will just PVP and I'll live in my magical happy place without mean antags" without accepting that holding that opinion is tantamount to: Fuck antags, remove them from the game by giving them huge queue times and make every, single, match a complete stomping of them. "oh but we'll just balance it"
Have you seen the last patch? They cant even balance one map (talking about "In shock" here) what makes you think they can just magially make the antag experience anything resembling what it is now if you did a split?
Never mind that again, Antags are going to have 30+ minutes to an hour queues and that's IF you beef up their rewards to drastically out perform PVE rewards.
And then we come to the final thing, it might not be you, but you just know that if you make the rewards for PVP better than PVE, someone is going to be angry and whine that "why isn't their hard work being rewarded as much? Is their time less valuable than people who PVP?" and because players are hardwired to always go "yes more rewards for less effort" it'll get a landslide of approval, with any antag speaking up getting shot down as a brutal dick who is stepping on the poor defenseless casuals.
So no, your appeal of "but I dont want to PVP so you should feel bad for invading me in a game about 4v1 PVP" doens't hold up in court.