I absolutely agree. I've spent the last few months trying to mentor players, and more times than not, the stuff blows up in my face, This is ESPECIALLY true when I'm blueprint hunting. Too much of this game is given to chance for me to invest in a bunch of noobs who don't know what they're doing. I have to hope I get a blueprint on the shuffle, I have to hope it's on a reasonable stage, I have to hope an antagonist doesn't show, and if they do, that they suck, I have to hope the MMR is low enough that I can breeze through the mission to get a high score, and then I have to hope I get the blueprint. On top of all that, you want me to play with noobs? I only do that, if I don't care about the stage; cause then, when they get on my nerves (and they mostly do), I just quit, wait 10-15 min, turn the game back on and do some homework while the counter waits me out.
Playing with noobs has no real reward and it makes level grinding seem like a chore, and that's if you DON'T have anything riding on the mission. This game will make you break your controller in frustration, be you vet or noob and that's no fun for anyone involved. I just hope that they at least fix the antagonist issue; have 2 modes for Pete's sake, one where there is an antag and one where there isn't. That way noobs can LEARN how to play before you send them into the fray with seasoned players. If MSE doesn't that's fine; plenty of new games coming out in a few months...