Author Topic: State of the Game Address #3: A new Roadmap!  (Read 13910 times)

MSE_Karen

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State of the Game Address #3: A new Roadmap!
on: March 29, 2019, 04:27:42 PM


Dear Raiders and Antagonists,

It has been a while since we published our latest State of the Game Address, but there’s been a really good reason to this delay: We are working hard to bring you the next big event in the Spacelords Roadmap: Spacelords Identity. We cannot give you a definite release date right now, but we are confident it won’t be a long wait.

We are burning the midnight oil to fix the last few bugs before sending the update to the Console systems’ owners for approval -the final steps before release. Spacelords Identity is a huge update, full of new features, and we can’t wait for you to see it. Including all that content is taking us longer than expected which, as our beloved Lycus Dion says: “…that sounds very uncool”. So, aiming to give you new content more frequently, we have reworked the Spacelords Roadmap adding some serious items that will come right after the Spacelords Identity update. Have a look at it!



Having new milestones in the Roadmap doesn’t mean you will have to wait longer for latest instalments to arrive, only that you will enjoy new content before we get there! Of course, we will be continue to release new characters (Sööma will be just the first), weapons and cosmetic items along the way.

We are looking forward hearing what you think of this new Roadmap. If you have any questions or comments, please let us know in our Twitter, Facebook and Instagram accounts, in the Spacelords Official Forum or in the unofficial Discord channel.

Thanks for playing!

The Spacelords Team

Viner

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Re: State of the Game Address #3: A new Roadmap!
Reply #1 on: March 29, 2019, 06:57:35 PM
Have a look at it!



I want more size

flowone

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Re: State of the Game Address #3: A new Roadmap!
Reply #2 on: March 29, 2019, 08:04:56 PM
Ok. Where to Start?

-Identity
We've kind of known about this for awhile and honestly at this point I just want to see a release date or better yet the release of it. Most of the stuff already show is nice but there's a few things in it that causes a question here and there on other updates.

-Team Up or Die
I welcome this, we could use some better directions. Honestly the mission objective tab, could be slightly better if you just have the 2nd part of the directions as the default (the text when you hold the d pad button or whatever key is set). It seems like people are, let's say, "oblivious" to the existence of this window telling you what you need to do and how holding down the button listed under it will give you more info.

I still argue that it would be nice to have voice comms. It would be way easier to tell new players to move away from the Lyre Sphere and they are about to get exploded.

-Prizes Galore
Now this is the confusing one. If we're getting the slight extra reward changes as shown in Identity what exactly is this then? Unless this a change to the way we get our dailies as I know I've complained about the whole Timed Rotation. Now if that is address that, super, but at the same time it's a whole update? Is there more to it? Cause the other updates were(or coming ones look) sizable and with the reward changes already coming I don't see what else it could be to warrant a whole update. Or unless these are smaller bite size changes.

-Master of Puppets
I main Antagonist. I know people asked for this a few times. It's now happening. I am happy. That's it.

-Heavy Metal & Epic Forge
I put these 2 together cause it's one of my questions. It appears that these 2 will be drastic overhauls of the forge system. I wonder if its broken up into 2 pieces for size convenience in regards to your development. I'm questioning Heavy Metal and how that would work. One of the key things about this game are the weapons. It's a big deal with weapons as they aren't like other games where 90% its just a stat change, they're complete mechanical changes in terms of function and usage. I know some raiders have weapons that makes it difficult to do certain things (like Hive trying to fight Aneska Mech) and I wonder if that's what's in mind when doing this update.

Not sure what the Epic Forge could be. I would like that we could re spec our weapons at cheaper rates depending on the disparity of the upgrade and whether or not we've built the gun. (i.e. A forge 15 to 16 gun would be cheaper to upgrade than a forge 10 to 16 and of course outright building the gun from scratch). I would like more info on the weapons. Some weapons have crit damage as part of it stat tree but we don't actually know the crit rate for the gun for example.

The other 2, I kind of don't care and/or don't really have any information to work with. So, with them I guess we'll see?

Looking forward to see everything. Bring on Identity!

Angeles2099

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Re: State of the Game Address #3: A new Roadmap!
Reply #3 on: March 29, 2019, 09:09:41 PM
Master of puppets:
Finally! I will have some control over them, Ive been wanting this for a while. whether Im being cornered and I call the horde or im about to roll up on them like..


Im happy for the rest but im mostly looking forward to the upcoming in-game store, Master of puppets, the great clash and Aurora Spectors.
My only concern is that it says "For Now" you will have control of the horde. does that mean when Aurora Spectors comes we'll lose that power? If so will we be assisted or assuming the position of the monsters?
« Last Edit: March 29, 2019, 09:11:33 PM by Angeles2099 »

Whitebleidd

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Re: State of the Game Address #3: A new Roadmap!
Reply #4 on: April 01, 2019, 06:02:33 PM
Spacelords identity, daily rewards and the forge sound like exactly the kinds of things the game needs, too bad the potential positivity from those additions will be overshadowed by the negativity “master of puppets” and “aurora specters” will bring to everyone but a  small handful of dedicated griefers… I mean antags… I bet these 2 features will be OP as hell for the 1st weeks before they are nerfed, but by then the damage will be done (again) and many new potential players will have been alienated (again) by said handful of antags…

Angeles2099

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Re: State of the Game Address #3: A new Roadmap!
Reply #5 on: April 01, 2019, 11:56:37 PM
I probably wouldn't speak for all the new players as if they will all think the same way once an antag rolls in. I'd personally prefer to see the glass half full.  When I was trounced by my first antag I was amazed and upset that I couldn't get them as good as they were getting me.

So I readied myself for the next potential invasion and became accustom to them. I didnt throw my controller and have a silent fit. Anyway, all i'm saying is no two people will think and behave the same way.

Lancer

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Re: State of the Game Address #3: A new Roadmap!
Reply #6 on: April 02, 2019, 03:06:14 AM
I can't wait for beastier antags, might make people get more into it, i like the pvp but only when im looking for it. But its still very interesting to see how the meta will change

TheNobleWolf

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Re: State of the Game Address #3: A new Roadmap!
Reply #7 on: April 17, 2019, 07:18:20 PM
Master of puppets:
Finally! I will have some control over them, Ive been wanting this for a while. whether Im being cornered and I call the horde or im about to roll up on them like..


Im happy for the rest but im mostly looking forward to the upcoming in-game store, Master of puppets, the great clash and Aurora Spectors.
My only concern is that it says "For Now" you will have control of the horde. does that mean when Aurora Spectors comes we'll lose that power? If so will we be assisted or assuming the position of the monsters?

They're just saying "For now" to make it sound dramatic that Antags have control over the horde.

I'm super excited for it and feel it should be the next thing released after identity but we have to wait.

I haven't played for awhile but once that's released I'll be back. 😁

panther826

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Re: State of the Game Address #3: A new Roadmap!
Reply #8 on: April 23, 2019, 06:59:47 AM


Dear Raiders and Antagonists,

It has been a while since we published our latest State of the Game Address, but there’s been a really good reason to this delay: We are working hard to bring you the next big event in the Spacelords Roadmap: Spacelords Identity. We cannot give you a definite release date right now, but we are confident it won’t be a long wait.

We are burning the midnight oil to fix the last few bugs before sending the update to the Console systems’ owners for approval -the final steps before release. Spacelords Identity is a huge update, full of new features, and we can’t wait for you to see it. Including all that content is taking us longer than expected which, as our beloved Lycus Dion says: “…that sounds very uncool”. So, aiming to give you new content more frequently, we have reworked the Spacelords Roadmap adding some serious items that will come right after the Spacelords Identity update. Have a look at it!



Having new milestones in the Roadmap doesn’t mean you will have to wait longer for latest instalments to arrive, only that you will enjoy new content before we get there! Of course, we will be continue to release new characters (Sööma will be just the first), weapons and cosmetic items along the way.

We are looking forward hearing what you think of this new Roadmap. If you have any questions or comments, please let us know in our Twitter, Facebook and Instagram accounts, in the Spacelords Official Forum or in the unofficial Discord channel.

Thanks for playing!

The Spacelords Team


Can we please get some dates on those release points?
« Last Edit: April 23, 2019, 07:01:41 AM by panther826 »

MSE_Karen

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Re: State of the Game Address #3: A new Roadmap!
Reply #9 on: April 23, 2019, 09:29:45 AM
Hi!

All we can say for now is that the second milestone, Spacelords Identity, will arrive in early May. We are working on a lot of features so we'll give more information in the next months ;)