Karen, MSE, you have a very special game going here, it is very unique, a new and overall top notch take on the 3rd person shooter genre, and I would be a shame for you guys to sell yourselves short, the reason it’s so special, so unique, involves the true core of the game (no, not antags) but the systems that have been set in its foundation, the momentum in the character’s movement and how it affects gameplay in such a massive way, which additionally allows for the removal of that pesky, boring, sprint button, the unique way of acquiring ammunition, the stress mechanic and how it ties to both stealth and health regen, the aleph system and how it changes the dynamics of combat not only through stacking, which gives elites and raiders new or improved abilities but also in how it enables important risk and reward manoeuvres because of the temporary invincibility it provides when acquired. Ofc we also have the uniqueness of all characters and weapons in both their visual design and actual gameplay, etc, point is this game is much MUCH more than its PVP and it’s a shame you guys don’t embrace that more.
As for "misery and trolling", whether you wanted it or not (though it is disingenuous that you guys deny it when you have boasted about it in interviews and promotional material…) it’s there and in force, it’s the biggest, most glaring issue the community has and sadly although players share in the blame, you, the devs are the main culprit, intended or not the system is designed for it (antags), as it is right know it’s going to attract the worst of the PVP community, the sad type of player not looking for a fair fight, the type that enjoys trolling, that enjoys wasting and ruining other ppls fun and rewards, the asstwats that giggle like a schoolgirl while spewing nonsense about collecting salt, and saying “separating both modes would result in higher waiting times, impacting negatively on the experience.” Is really troubling, basically the antag experience, their experience takes precedence over all others, which is discouraging.