You know what's an undeserved win? A raider playing ginembra and running around in a circle as a cat to let the timer expire while I'm playing a 5th council like kuzman and have 0% chance of winning since in that instance my only win objective is to kill raiders.
If all missions had a secondary objective for the antag win this would be unnecessary.
You are working under the pretence that antags don’t have the advantage when it comes to preparation and character countering, the scenario you describe would be the antags fault, you as antag can ofc see all raider picks. Now kuzie can be fine against a Ginebra on certain maps that have small areas with narrow corridors such as “A Low Blow” but if you decide to choose kuzie against a Ginebra on open maps such as “Short Fused”, “A Weapon from the Past”, etc, that is entirely your fault, since again YOU have the advantage when it comes to countering raider picks, if you’re going against her you need either a fast moving raider, a raider with a ranged/hitscan weapon or preferably both.
But this is exactly the only thing MSE will “fix” with this update, it will give free wins to antags that think even after making a wrong counter choice they should be able to brute force a win and steal everyone’s time, rewards and enjoyment, getting raiders to a 2nd survival, even without an antag is already brain dead easy if you have even 1 newbie going through lives.
Finite lives have already been proven to be a bad idea in old “Short Fused”, they literally have the evidence of it, WHY Is this coming back? I can’t really wrap my head around it, same as with the new aleph system, they are changing what aint broken…
This cap on raider lives is going to be so exploitable that it aint funny, by both parties, antags think it’s only here to give them power and easier wins, WRONG, raider suiciding will become an even stronger weapon than ever before…