In anyway, Sudden Death is ok to me, and it is a part of "team-up or die" concept, but it needs some adjustment.
MSE better to add some incentive for the raiders to gather around.
I want to ask you guys that which options do you prefer?
As an Antagonist, I like Sudden Death because I do not have to chase Ginebra forever in Breath of Hope.
As a Raider, I feel frustrated when I cannot protect team good enough.
So, what to you think of the following options? Also, please tell us why you choose the selection if you like.
A. I do not like the features in the patch 15, new commands, short wounded time, sudden death, etc. Please return to the previous state.
B. Remove Sudden Death completely. I believe it does not help the concept Teamup or Die.
C. Keep Sudden Death, but increase the amount of lives. For example, 16/16/12
D. Keep Sudden Death. Modify wounded time feature such as, shorten wounded time (-2.0sec) if your non-teammate is in the close proximity.
E. Keep Sudden Death. Modify wounded time feature such as:
- Revert the wounded time back to 5.5sec.
- Recover the wounded raider when non-wounded team mate is in close proximity.
F. Combination of the above
G. Your opinion