i don't really care, didn't know the previous gameplay so i'm used to this one (even if i don't really see how it is so interesting to force us to pick up aleph, but well...)
nevertheless, he's still making a point here :
What if we also end up hating these new ways of obtaining aleph, you'll be just breaking the game even more.
it seems players liked the previous gameplay regarding aleph, so why will you take risk to add new things to modify smthg they don't like whereas you can just put the old loved one ?
(except because you want to keep going with your agenda and your vision of the game)
Besides we having our own vision of the game, please take into account we gather feedback from many online communities besides this forum. We also take into account comments and feedback recieved via Twitter, Facebook, Reddit, YouTube videos, live streams, e-mail & Discord.
That said, besides player feedback, we also analyze matches & user retention data.
And finally, besides player feedback and match data gathering, we also do playtesting sessions with newcomer players, in order to see which mechanics are more easily understood by gamers who still didn't get to learn the quirks of the playable systems in the game.
Taking into account all of these inputs, we decided we would experiment a little more with the new Aleph & Ammo drops system. We're evolving the system into something more accessible yet featuring a wider range of playable possibilities.