I am not the biggest fan of the current reward system. I know surprising another player who dislikes the current state of the game.
However, I could see this update being decent after some polishing. Limiting the XP was a bad choice. MSE has already gotten rid of levels and replaced it with tiers which I thought was useless but didn't really care. However now that they have limited the amount of XP you can even get this is by far the worse choice. Yes it stops newer players from grinding to high levels but is that really a bad thing? In this game if you are level one your passive stats (Brute Force, Armor, and resistance) are low which makes you squishy as hell even as a Fifth Council member. Not only that but getting the 2000 gold and 50 status points harder which was already annoying to try and get anyway. Having a game were you can expect players to hop on and play up to 5 missions a day is harming the game. We (or I do I cant speak for others) play the game for the rewards and diversity each raider brings to the mission. Hurting the amount of rewards we get a day makes the game no longer fun but instead a chore. Plus making it harder to get blueprints which sucks sense there are still guns being added. I cannot get Ayana's short nine because either others choice her before me or the blueprint hasn't even dropped.
The only positive thing I can say about the current state is the queue time is much faster which I hope they don't change. If the rewards were increased more than I could see this update working but still a waste in my opinion.