why would you have 4 card slots availible to unlock and cards to put in them when you can only use 1 at a time, doesnt make sence to me, i thought after spending faction points and gold to unlock each slot i could have (and use) all 4 cards once they are unlocked, also the card deck isnt like any card deck i ever seen, its just the same 4-5 cards repeated over n over with only slightly better values and require very high lvl to get a little bit more power. Can i propose a change. 1) all characters can (once unlocked) use all four card slots, this would give a lot more diversity and customisation options and allow players (to a point) make their characters their own. 2)add more cards and more varied cards to the deck, more versatility will only add more depth to the game, having a character that can equip 8 cards, 4 that enhance the players offence, (weapon power/firerate, melee power/range special skill effectiveness/range/ cooldown) etc and 4 that enhance the character, (defence, regeneration, increased healthpool, dodge range/speed, movement speed) etc, cards like these give a wider range of customisation options and allow them (to a point) build their own characters without altering too much how each character works. These would require unlocking but also gold/faction points each time you change them. This will allow players (at a cost of gold or faction or both) to choose the cards they want without removing the grind and making the grind more worth while. random rolls and the cost to "random roll" cards just seems like a long grind for only use of 1 card, just seems pointless to me and its the 1 thing that makes me ( and probably others aswell) not bother with it. WHAT DO YOU THINK?? Also bps (weapon blueprints), why not add them as a % chance to obtain a random bp at the end of the mission. i hear they are on a timer and spawn on random maps at 8-12 hour intervals, thats just sad and very dissappointing. 1 last thing. A lot lot more levels, dont mind paying for content if theres a lot of it.