Is there any possibility you can put in a game parameter that if Cortez has to go back for more aleph, on the first stage of a mission, you can allow players to leave without a penalty?
Case in point; I played the Beast's layer with three T2 players, one R6 Hans, a R5 Hive and Mikah. There was a T2 R3 Rak Antagonist. The Hans player rage quit after a couple of deaths. I killed the Rak every time and stayed by the first bridge to take out the Rak when he appeared. He managed to sneak across the bridge to the middle platform where he killed both the remaining players and all aleph was looted. I moved to to the Aleph generator and guarded it. I also had full 5 aleph stored. No matter what I did, I couldn't stop my team mates being taken out by the Antagonist. If I went to the first platform, the loot got stolen. If I stayed there or the 2nd platform the Antagonist just killed the to R6 players. We had '0' aleph in the generator and already Cortez had been back for more aleph and mid way through lives.
I repeatedly asked three times for a surrender in a row. They refused. There was NO WAY that we were going to survive Marmalade battle first stage, let alone actually get to him, so I simply quit the game. I feel if a game is completely lost there is no point in continuing. If a high T1 ranked player is telling low T2 players to surrender they know what they're talking about and they should listen.
So MSE, in this case, if you've asked repeatedly for a surrender, are still in the first stage, of normally 3, of the mission I think that at least, you should allow those who have asked for the surrender to be allowed to without a penalty.
I would also like to state that since you brought in sudden death, then surrender is really only the option in many situations.
I respect people who want to fight on, but when it's them, that are dieing all the time, they need to start showing respect to the high level player WHO ISN'T dieing and surrender.