I don't play antagonist much. Whenever I do I don't really care to win. Usually just throw matches or just halfway play because its whatever. However, I do suffer from one minor thing. On some missions its fine I can spawn almost anywhere. Almost.
Missions like "Destroyer of Worlds" for example. There are only 5 spawn points and they are all on the opposite side of the raiders? I get not wanting player camp their spawn but if you are playing as Hive, Mikah, or anyone who doesn't stalk to a wall or have a giant flying death orb its hard to secure kills. Again not all missions are like this and I know this isn't the old spawn system but I feel like MSE introduced this mechanic in its early stages then just forgot about it...
Having more range on the anchor points would feel much better and give the antagonist a step up. Alternatively, you could get rid of the anchor points completely and have something similar to Doldren astral form however keeping the "Immune" time and everything else that comes with an antagonist. This way the antagonist can get the drop coming from a random spot of the map instead of being in a rough idea spot that most players (at least I) have memorized.