Having dropped from 46% MMR, to 20% MMR, I'm not only finishing missions super fast, but with low T2 Antags, despatching them incredibly quickly and high mission scores. I'm helping beginners finish missions who now don't have to worry about Antags.
But the first for me is, I'm making more gold, faction points and XP, as well as guaranteed '4' daily wins & pot essentially, playing as a beginner sub level 20 ( with weapon boosts that destroy enemies), than I would be at T1 R2 (lvl 190). It's more rewarding (gold, faction, XP) to play a 11% MMR than a 72% MMR matches.
The game mechanics, in this game are hopelessly broken. I'd really be surprised if this wasn't the devs first time, venturing into the world of video games. Why? Well if it was they'd know that, the main mechanic in every game ever created is, with each level attained the greater the rewards.
MSE, why on earth, would Raiders want to play a 40%+ MMR match, where enemies are bringing you to wounded in one burst of fire; where Antags can watch the environment destroy a team, as they pick off wonded players with ease, all for a score of around 7/8, due to a long game time and multiple deaths, resulting in far less rewards than on an 11% MMR match?
Now there's even more reason to quit matches as it results in lower MMR, meaning easier environment and higher rewards. Lol. The only people who don't benefit are Antags, playing high MMR with tougher enviroment to aid them. This whole MMR mechanic is all about pushing the Antag, that the majority DON'T WANT!!!!