5# Aneska: Aneska is in the tail-end of this list because she needs the least amount of TLC compared to those below and will be a little difficult to find a good suggestion for her already impressive kit.
High health, crowd control potential and a Mech that serves as a good distraction and minor offensive support. Aneska has a lot going for her and is nearly perfect, accept for the fact that she has no good long range abilities, a lack of high burst damage, her Mech is rather weak offensively or has anyway to ward off Antagonist outside of base raider sneak attacks.
Suggestions:
*Allow her Mech to move on your command
*Since the Mech might be sentient now with the Aleph in its system (Hence the roaring) allow it to auto spawn on her location (Provided it has energy) whenever her health is at critical to provide an aoe push + melee assault.
Add a Rare weapon -
A BFG. long range, Moderate damage with 3 rounds. Ammunition for this weapon could use energy capsules used for the Mech (Allow Mech to self generate energy until it reaches the minimum requirement to be summoned). If charged the gun would increase in damage at the cost of the remaining rounds as it punches through walls.
Its Alternative mode releases its coolant to restore a fix amount of health to her Mech (equal to 2 energy capsules) as well as causing minor tick damage to nearby enemies for 5 seconds.
4# Iune: Unlike the other raiders and there Synergies, Iune’s supportive nature makes her the most vulnerable of this list as her weak health isn’t supported well enough by her guns or abilities.
Although her Guns are nothing to scoff at when used appropriately, they can't reach the level of power both Shae and Harec can achieve (even Doldren with his base gun at max forge). Where she needs help in is the synergy between her abilities and her guns. All of the other local's abilities give you a sense of safety in comparison. You can argue that her Blink with moderate crit damage can get her out of a tight situation with its limited warp ability but Stalking ,Bewitching & Astral form are all way safer than a 5 yard warp.
Suggestion: A Gun that can body switch locations with an Ally Elite or Raider. Or the ability to appear out of her Current puppet killing it in the process while causing a knock-back effect (no damage). This Will have a cooldown and allow for a potential surprise attack forcing the enemy to kill off the puppet as soon as possible.
Edit: Maybe add a card where her puppets detonate on death at the cost of all her Aleph pressure?
3# Lycus Dion:
Like a discount version of H.I.V.E., Lycus is primarily a close quarters type Raider, but much weaker than the aforementioned superior. His shield is the only thing that makes him unique from a combat perspective. But it can often be bypassed by so many Guns and abilities where it just leaves him simply as a man with a gun. This is a man who literally made a pact with the Devil for immortality, and had warlock give him his Witch Shield. In sounds great on paper but in game it really lacks luster.
Suggestions:
*Make his shield invisible to anyone but Lycus (maybe even his own allies). This is to have Antags, enemy Raiders and possibly AI if there programmed correctly to not be able to predict if his shields are up and facing them, that way should he be charging at a wounded enemy, the enemies ally wont know Lycus has his shield facing them while charging the enemy.
*Make his shields immune to pierce effects. Seeing as his shields are more mystical in nature than technological perhaps things like HIVEs bugs, Ginebra’s shot and even Alicia’s Smoking Daisy wont be able to get past it.
Rare Gun - Morningstar - A very old, seemingly decrepit Magnum with undiscernible inscriptions on it. When the Witch Shield takes damage the Gun begins to smolder as its meter rises. At max capacity, the next time Lycus is wounded and downed he will instead be restored with 25% health, sending out a push effect around him. For 10 seconds his Corrupted shields will encircle him and heal him as it takes damage.
2# Ginebra: Prior to the Sudden death mode Ginebra was brought down considerably from her initial powerful state. Now its very difficult to find a situation where she is useful as both raider and Antagonist. All you can do is hope to get one good shot on a Elite/Antagonist/Raider and hope you can run away to safety after wards. Very boring and useless against hordes of grunts and 4 Raiders
Suggestion:
*Holding down the Dodge button while in cougar form, will cause Ginebra to move at an average running speeds but giving the advantage of losing her Aleph signature temporarily.
*Exclusively against Grunts, Ginebra’s cougar form can perform a lunge attack when pressing the Fire button. Doing so slows her movements for a brief moment.
*Rare Weapon: Chimera - A 3 round repeater crossbow with a strong push effect on the last shot of the clip.
Alternate mode - Lob a canister of hazardous material on the ground that remain there for 10 seconds, (area of effect provides tick damage over time) Shooting the Hazardous area with the basic firing mode ignites it to provide instant burst damage. (This removes the Hazardous area)
1# Harec: As the Weakest character in….Just kidding **** Harec.
1# Kuzmann - Arguably the most underused and niche Character in the game. Initially he was my second favorite Raider right behind Konstantin. Kuzmann seemed rather cool to me as I enjoyed the idea of playing as a 2 time Boss character. But in reality it was far from what I envisioned for him. His specialty is against mobs of Grunts and Elites only. Just like Any good raider he needs something in his kit that provides a sense of safety should an Antag show up completely out of nowhere or as an Antag be able to hold your own even though your moving at a slugs pace.
Suggestions:
*During his abilities charge up, allow him to repel 2 strike attempts.
*Increase the Diameter of his Blitzfaust.
*Allow minimal movement while loading the Blitzfaust.
Weapon -
Rare: LuftenStriek (My crappy stab at germen)
Basic firing mode shoots singular long range bolts of electricity one enemy at a time and cannot arc. Hold down the trigger to reverses the polarity, sending the electrical current inward into his chassis overloading it causing multiple short range bolts of electricity to fire out from his body in all directions.
(Hold to consume remaining magazine, you are unable to move, strike or grapple during this time.)
Alt - (Can only be used when Blitzfaust is fully charged) Press down on the alt button to consume his power meter in exchange for temporary levitated movement, causing the ground he traverses to be electrified.