MSE,
We've been asking for a long time now to give us the option of playing against an antagonist. This is our biggest gripe with MSE, even more than gold, faction, xp and blueprint nerfing.
Many of us see the antagonist in an incredibly overpowered situation. Either:
1. The antag increases their MMR to play in overpowered environment enemy missions against T1 R1 teams and mopping the floor clean with them.
or
2. The antag keeps MMR low so as to drop down to a normal power environment, to obliterate T2 R5/6 teams, courtesy of Build 10 weapons compared to the 0-2 builds of the raiders.
This mechanic is clearly in place so as to drastically push the antagonist element in Spacelords. Many people do not like this. It's ruining the enjoyment of many.
All we are asking for is the choice of playing a mission with, or without an antagonist. That's it. A switch, in game, antag or no antag. A simple choice. You can then look at game statistics and you'll find, overwhelmingly, people are opting to play without an antag. You can then push your game down the raider route. You won't then need to removethe antag mechanic, just have a dedicated raider- no antag and a raider-antag system.
Seriously MSE, there's nothing worse than losing a game to a mechanic, no one asked for and no one wanted. Thank you.