I think everyone would agree that this changes the game a lot.
The maps were not designed with this mechanic in mind. They are just going to be jammed in somewhere? I don't think this could end in a good result.
We took good care when placing the deposits as well as tweaking their spawn values. That said, I'm sure we'll have to re-tweak those after the patch release.
When placing deposits we took different approaches for each one of the maps/missions, so that they stayed faithful to their original concept while adding an extra twist to the whole experience.
In out latest video (
https://youtu.be/ikO1dmpEVp8) we showcased White Noise's aleph deposits. In that map all deposits may appear in the highest places of the map, on those tower-like structures.
The original map design had those towers in order to let players avoid miners (when they would spawn mines like crazy), while leaving players exposed to Fifth Council elites/gun shot grunts, that could push the player by shooting at him.
By placing the deposits there we're emphasizing those towers' use even more, since climbing them will now be more useful.
Some other missions have deposits scattered around the less used spaces in the level, some others have all deposits in the same place...etc. That's how tried to spice things up without breaking the missions' original concept.