sorry but the whole update is a mess imo...
i barely see how devs can come with so much bad idea at the same time...
- aleph drop
ok, i don't like it.
seems that mostly everyone doesn't like it neither.
but well, ok. we'll certainly get used to it, and maybe it has advantages we are not seeing right now...
- aleph elite.
same.
moreover it was cool to have our reward while killing elites.
they are stupidly dangerous. so you had to go for them even if they cheat like shits, but it was not useless.
now you just want to avoid them and put the more space beetwin their cheating AI and you.
but if you do this they will invade the map...
so you keep killing them and get nothing except boredom when they kill you with their magic fighting tricks...
but well, i guess we'll have to lose the habit of killing them in CC and just shot them with guns.
- shakura.
didn't tried the new one.
modification seemed useless to me.
shakura was not OP except in 1 or 2 missions for antags who 99% did not used her and in the end we just had to adapt.
so useless nerf imo.
- schneider.
i tried it.
and you certainly made him one of the worst and weakest character with this nerf. if it was your intention, welldone, goal achieved. you made a barely not used character pretty useless.
so the PV nerf was already a bad choice for ginebra (i do not argue about the other nerf for her, i think they are ok, but not the health...) but you did it again with schneider...
his weapons are really situationnal, (the turret did not pop automatically in the back of the ennemy at good range to take them down you know... you had to place it on an anchorage point and then aim for your target. all of this take time).
moreover a lot of his weapons have "short" range and curve trajectory.
so even if some are doing strong damages they still are situationnal and not easy to handle.
with this update, using the turret just make him totaly weak and mostly put him in danger.
use it when you are already hurt and the turret can put you at 1hp... well i guess we should be happy that using the turret does not instant kill us if we have less than 70hp...
so another useless nerf imo, who makes one of the less used character the worst of the pool.
- i forgot the reactive shield...
this is bullshit.
did you think boss didn't have enough health already that this kind of trick was necessary...?
but that's not all...
with prizes galore, lot of boring things seemed to have been corrected and improved. but all of them seems to have been reverse to their previous state.
maybe it was just a wrong feeling, but for example :
- i'm pretty sure, the top player at the end of mission, was not just the biggest grunts killer of the team anymore, but really one of the most usefull team members.
and it seems it has been reverse to the useless grunt killer again...
- mmr bugs (or mmr cheaters maybe) are worse than before...
- fighting bugs are back in force...
you can strike a foe, litteraly "glued" to him but the game says "missed"... and of course when the foe strike back as close as before to you, he does not miss.
there is also players or monsters who grabs you while you are punching their face, etc, etc.
to be short, all the bugs i have complained about before, who totally break the game but was far less present (especially after prize galore for me), who appeared again at the exact same time than the update (for me again).
so right now, my feeling is that this update is a complete failure.
EDIT : oh and stop let us hear the grab's sound alert directed against others players who are at the other side of the map please...
just focus on making the sound alert present when an elite grab US (wich, depending on the mmr i guess, is not always present) and let us time to react (wich, one more time, is not always the case...)