Author Topic: Reworking the Game  (Read 5228 times)

Anxiety2K

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Reworking the Game
on: August 08, 2019, 07:10:29 PM
Better Tutorial: Teach the players everything they need to know about the game. From the Basic Fundamentals to the Advances. In its current I barely learned anything about it.
Better UI: In its current state the game lacked button prompts or actions, as an ability shooter lacks any active abilities too many passive abilities.
Better Weapons and Class Modifications: In its current state damage output makes no sense along with the weapons fire rate and customize towards characters, their loadouts and selecting cards or mods makes no sense.
Better Respawn Mechanism for both raiders and antagonist
Better Gameplay/Menu Screen: Seperate the Solo Campaign from the PvP. Allow Solo campaign to be playable without having the player to do something. Remove the MMR system in PvP campaign mode and allow players to choose the difficult level. Put in a comp version where you have 4v4 or 5v5 PvP with the MMR system in a objective base game such as team deathmatch, capture point ect.


Deadlyweiss

  • Jr. Member
  • **
  • Posts: 23
    • View Profile
Re: Reworking the Game
Reply #1 on: August 08, 2019, 09:37:09 PM
as an ability shooter lacks any active abilities too many passive abilities.

Exactly who are you referring to? All characters have active abilities, some don't have offensive abilities, which is different.

ScimitarSlice

  • Jr. Member
  • **
  • Posts: 88
    • View Profile
Re: Reworking the Game
Reply #2 on: August 09, 2019, 12:34:09 AM
there cannot be 4v4 pvp.  the melee system does not support that.  It's good for 4v1.   A 1v1 could possibly work in a basic battle arena map.  Maybe even 2v2.

Primevil657

  • Jr. Member
  • **
  • Posts: 33
    • View Profile
Re: Reworking the Game
Reply #3 on: August 09, 2019, 04:55:07 PM
I think they need a forced tutorial so players learn how to play before jumping into the battle zone.

Butterbuff

  • Jr. Member
  • **
  • Posts: 31
    • View Profile
Re: Reworking the Game
Reply #4 on: August 14, 2019, 07:16:35 AM
Better Tutorial: I agree with you there the tutorial need to teach more about the different factions and how they operate under the basic game mechanics such as their levels of stress, abilities, etc. the worst bit would be the aleph flows and ammo drops Which is worse than they already had established with aleph being inside elites and the only way to get it is by putting them into a wounded state (to bad they didn’t teach about that state in the tutorial) and hitting them in CQC which can also grant you ammo. That system was more efficient and tied with the ping system allowing players to cooperate better. This new system made the ping system a bit more useless since ammo can drop off of anybody now. They redid a core mechanic because they failed to teach new players the importance of CQC

Better UI: I don’t know exactly where your coming from there since you didn’t go into detail or list any examples. Plus your just wrong since all of the characters have an active ability tied to the same button plus you can just read what it is by pressing on the d-pad during cutscenes. And there are only two characters that have “passive” abilities that being Hive and Iune with Hive able to deal damage by being near marked target and Iune being able to takeover grunts with her grapple

Better Weapons and Class Mods?: The blueprint system has it’s problems but it’s mostly due to that it’s too expensive most of the time and earning gold for them is like looking for loose change in your sofa once every week. And it’s been made worse with this new system that the devs placed in the current update along with faction coins that are used for cards which it’s to have to initially pay for the four slots three separate times when I rather skip straight into rerolling them. It easily understandable but it just sucks

Respawning:  they did fix the respawning for the antagonist, initially it was 6 to 7 locations on a level that every raider knew and would constantly watch over but now antags have more freedom by being given a general area that the antag can glide over and drop themselves in.  The raiders on the other hand should remain spawn where they usually spawn unless you talking about the lives system I don’t know since again you didn’t go into detail


Better Gameplay:  there is a solo campaign it’s called practice mode but they way to obtain it is pretty bad, you need to play a campaign mission five times in order to unlock the level in practice mode and no you can’t adjust the difficulty of it for some reason. Also there shouldn’t ever be a 4v4 in this kind of game and stick to improving on the 4v1 gameplay along with some new campaign levels there’s no need to pull a entirely new game that uses the same assets and mechanics of the current game. It’s like when they made a battle royale game out of Call of Duty