Feeling accomplished to see Level's long post after eating his team raw and chew their bones last night. My activity does not go in vain and effectively reduce newbies.
Dude, what do you mean by "true pvp"? pvp is pvp whether balanced or not.
To me, I am ok with pvp optional. Whatever the concept is, the system cannot accommodate it because of unstable network. I rather wants MSE to develop and nurture new players. Player's learning curve cannot catch up at this point. Occasional hard games with antag presence can ruin the newbie's experience but rarely strengthen by the challenge.
(The games grab my heart from the start, but this is the minority, telling from many salty posts. Newbies should be nurtured kindly.)
I see MSE tried a lot, training mode, lowering the cap, comm system, give strong guns for the starting/inexpencive characters, sudden death. From my perspective, i cannot know whether the player base grows. I still see people quitting when I join as an antag.
For now, MSE better put the pvp optional so the fan base to build up. Yea, the antags may quit the game, but MSE can earn the remaining 4/5.
As Kuzzy says in the other post, we do not have big fan base like COD, that can afford to lose newbies by rewarding veterans. Without newbies, the game is going to die in anyway.
Make the pvp optional, increase more game modes. Randomize the cards and perks like Destiny and Borderlands so people can grind. Reward less non-pvp games, but reward pvp games. Develop the system so people want to contineu rather quitting in the middle of the game.