Hi everyone! We got ready some useful information concerning weapon features so that you are totally ready for the Epic Forge update release! :-)
EPIC FORGE FEATURESBASIC FEATURES-
CALIBER: The base damage increases by X%
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QUICK FINGERS: The reload speed increases by X%
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ARSENAL: The clip capacity increases by X rounds
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EFFECTIVE: The Critical Hit Probability is X%
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LETHAL: The Critical Damage multiplier is X%
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AUTOMATIC: The firing rate increases by X%
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AFFILIATION: You will get X% more Talent Points, up to a maximum of 100%. This bonus will apply to the rest of the members of your team when you play as a Raider. The radar's detection radius increases by Y meters.
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TREASURE HUNTER: You will get X% more Weapon Parts, up to a maximum of 100%. This bonus will apply to the rest of the members of your team when you play as a Raider. The radar's detection radius increases by Y meters.
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BOUNTY HUNTER: You will get X% more Gold, up to a maximum of 100%. This bonus will apply to the rest of the members of your team when you play as a Raider. The radar's detection radius increases by Y meters.
ADVANCED FEATURES-
AUTO-RELOAD: Reloading the weapon is X% slower, but 1 bullet is generated in the clip every Y seconds.
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OVER-RELOAD: If you reload with a full clip, next will have X more rounds. That reload is Y% slower.
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ATTRACTOR: When you shoot and kill an enemy carrying Aleph, there is a X% chance of receiving the Aleph, instead of it falling to the ground.
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TREACHEROUS: Your effective damage is reduced by X% compared to the base damage. In exchange, your treachery damage is Y% of the base damage if you shoot an enemy in the back.
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BERSERKER: Your effective damage is increased by X% compared to the base damage. In exchange, you receive Y% more damage when shot.
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ECHO: Your effective damage is reduced by X% compared to the base damage. In exchange, when a victim has gone 1 second without being wounded by your shots, they receive echo damage equal to Y% of the effective damage you have done to them in the past Z seconds.
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PARAMAGNETISM: An indicator shows magnetic north (different in each game). Your effective damage is reduced by X% compared to the base damage. In exchange, if you shoot North, your paramagnetic damage is Y% of the base damage.
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ANCHORING: Your effective damage is reduced by X% compared to the base damage. In exchange, your targeting damage is Y% of the base damage, if over Z seconds go by without you wounding another enemy (who is still alive) by shooting.
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ANTIMATTER: Your effective damage is reduced by X% compared to the base damage. In exchange, if your victim has over half of their initial health, your antimatter damage is Y% of the base damage.
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TOXIN: Your effective damage is reduced by X% compared to the base damage. Your victim receives toxin damage equal to Y% of your base damage for the next Z seconds.
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FAUST: When you shoot and kill an enemy, a faust is generated with a radius of X meters around your position, which affects only you. If you are inside your faust, your regeneration is turned off and your health degenerates by 30 points each second until your health points are reduced to 1. In exchange, your effective damage increases by Y% compared to the base damage if you shoot from inside the faust.