There's been quite a bit of talk about purple currency since it was implemented. With guild clash incoming, my suggestion is to make it useful for guilds - for this, I'm suggesting we implement a system similar to the one used in the game Onmyoji.
In Onmyoji, guilds have levels, and the guild system is based on improving the guild by leveling it up, which in turn grant the ability to buy perks to both the guild (permanent) and to the members (as long as they remain in it).
In order to level up their guilds, players donate medals (these would be the equivalent to status) to a common pool. In order to encourage activity, there's also a guild maintenance fee taken from this pool that increases which each level - so in order to level up, the guild has to be able to keep both a steady supply of medals for each level and a surplus.
The available perks increase by level, and they range from cosmetic to xp boosts. In order to prevent people quitting and joining guilds to buy the limited perks, the higher tiers are locked until the player has contributed a certain amount of medals to the pool.
So how would this translate to spacelords? Mostly the same, and in particular I have the following suggestions about what perks could be made available:
- more member slots
- more images for the emblem editor
- more layers for the emblem editor
- xp boosts
- talent point/kill point boosts