Short Fused: The first phase of this mission is incredibly barren. The enemies you face are literally triggered at will by the raiders when they carry the bomb to certain locations. So not only can you defeat the enemies quick because they’re close together, but you know exactly when to expect them. Makes this phase rather boring without an antagonist in the game. And if you are the antagonist, you’re going to have a bad time when the raiders trigger the spawn of your allies and dispatch them quickly. I’d suggest adding more frequently spawning enemies from different locations.
On the second phase, there is a lot more enemy resistance. But it’s all on one side of the map and is not much of a threat to seasoned raiders. If they have the right characters, they can be in and out with their aleph in very little time leaving little chance for an antagonist to stop them. My suggestion for this would be to add small amounts of enemy spawns on the back half of the map to keep people on their toes. Maybe when the wardogs drop an extractor, they drop 3-4 grunts off with the extractor?