Author Topic: In-game H.U.D. scaling  (Read 5319 times)

Angeles2099

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In-game H.U.D. scaling
on: October 11, 2018, 05:11:02 AM
Personally I'm not too crazy about having my screen filled with a bunch of information (Unless I really need it). So I think a great and simple idea would be to allow players to Adjust the location of the H.U.D. and on top of that give an option to Toggle it on and off in the Settings menu.



I don't mind if the H.U.D. gets changed in the future by adding less or more Information, or even a overall new look, just so long as MS gives us some options....options are nice.

Tango

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Re: In-game H.U.D. scaling
Reply #1 on: October 11, 2018, 07:55:14 AM
I agree, as you say it would be very good if we could edit the UI, hide the data we do not want to see, or MOVE some things to put them in the corners of the screen or where we want as you say

Angeles2099

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Re: In-game H.U.D. scaling
Reply #2 on: October 11, 2018, 08:43:18 AM
exactly

Angeles2099

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Re: In-game H.U.D. scaling
Reply #3 on: December 13, 2018, 12:50:24 AM
Bumping in case it was avalanched

LordDraco3

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Re: In-game H.U.D. scaling
Reply #4 on: December 13, 2018, 01:42:53 AM
yes plz

LiquidAutopsy

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Re: In-game H.U.D. scaling
Reply #5 on: December 13, 2018, 12:29:25 PM
I entirely support that too.

Lehi

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Re: In-game H.U.D. scaling
Reply #6 on: December 13, 2018, 06:07:50 PM
I totally agree. I feel so annoyed when "you eliminate ~~~" message almost cover Ginebra's reticle.

It's out of topic, but I personally do not like Ginebra's reticle. I mistakenly aiming at an enemy using the left piece of reticle instead of the center.

Angeles2099

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Re: In-game H.U.D. scaling
Reply #7 on: December 14, 2018, 12:39:32 AM
with her default gun?

Level9Drow

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Re: In-game H.U.D. scaling
Reply #8 on: December 14, 2018, 12:57:35 AM
Bumpidybump.

Lehi

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Re: In-game H.U.D. scaling
Reply #9 on: December 14, 2018, 06:17:51 AM
with her default gun?

Actually, the message "you eliminated~~" does not cover the reticle, but the "Lever activated" message and the ammo icon that appears after strikes. Especially it appears in delay when network is slow.