There's a lot more that goes into winning or losing a match, on both sides, than just "the player was better" and shooting the protector is a scumbag thing to do.
Players that brag about winning this way are like people who think they are good when they had 10-20% lower MMR than whoever they were fighting against, not realizing the game is giving them a huge handicap in every measurable way.
Well, he either created a chance to attack the protector without interrupt, or successfully took advantage of the raiders' weakness and absence.
Just like your Hans took advantage against raiders when Breath of Hope Boss stage were full of minions. What is the difference between you take advantage of minions to kill Raiders and kill Protector when you can?
What did you mean by "when they had 10-20% lower MMR than whoever they were fighting against, not realizing the game is giving them a huge handicap in every measurable way."
What do you expect to have the same MMR? Don't you expect the minions are stronger for you to win easier? "Balanced" game for you to exploit the strength of the minions?? So you are not surrounded by 4 raiders everytime you spawn??
Whatever the handicap is, you win to raise your MMR.
You play antag, so you know when is the time to exploit the environment and dynamics of the game. For more, you want to control them.
This antag did great job controlling the dynamics, I believe. And he successfully created enough time to shoot Uru Garu 6 or more shots without interruption.
The system made the protector extra weak because the antag was only level 10 and MMR was most likely very low compared to the Raiders. Again, as a higher level player I stay away from that mission. Haven't touched it for about a month now.
How do you know the amount of life of the protector? You do not play antag. You have never analyzed the system for how much difference the MMR makes the life of minions and the protector. You do not even know the difficulty of the game.
Look, what I know here is, this antag was level 10, so the forge level was 1 or 2 (only 5 points) and his passive (damage reduction) is low, while lv200+ raiders can one shot him.