The problem is the game is being balanced towards pvp as well. So guns eventually don't deal enough damage to take care of the enemy hordes and your hp doesn't scale up either while enemies damage/health just keeps going higher. Eventually at around 60%+ mmr it becomes too much for raiders to handle. They need to remove the mmr system and just add difficulty modes that are properly balanced for the current raiders strenghts.
Yes. Hm. Like I said; higher MMRs should be more challenging. In fact, you should be losing more than winning at such a high MMR because at 60% there is likely very few other people at that level. Your queue times must be ridiculous. And to what end?
Having a high MMR is foolish. It greatly detracts from the ability to generate gold/exp/faction.
The lapse in logic I am referring to happens in this moment. Having almost double the difficulty the game was balanced for is definitely a choice you have to make. Just like you could choose to lower your MMR and not ever hassle with super strong grunts and lose nothing in the process. Because it is a choice you are actively making then is it not something you truly desire?
But you don't, obviously, want to lower your MMR. Many people stoically believe a higher MMR does anything, in any game, to make you directly superior to others and it almost never does.
I keep my MMR low, way low, and I still run into antagonists with a skill level of 40-50%. Man, I'd love to see their face when they lose to lil' 25% me.
MMR means nothing other than the difficulty of the game.
When I found the game too challenging I realized I could manipulate the MMR very easily and have ever since not allowed it to go past 50% because I don't think I'm hot shit. I know I'm not the best and so when I lose at 45-50% MMRs to the AI I don't think; "Man, this game is fucking broken!" I think; "Oh, I can just lower my MMR and I will be back to an appropriate difficulty."
But, a lot of people believe they are hot shit and know they are the best so it will never settle with them that there is a challenge they cannot overcome. Even though the challenge was designed specifically to not be overcome. It is a problem with ego and being human in general.