I make a post to expose my opnion of the different characters so far.
Harec:
- Probably the best design, great synergy with the special skills.
Alicia:
- Her special skill is useless. Only two uses IMO:
- Shot from the air. It is useless if you have a shotgun with a really short reach. And you are exposed to the enemies as you are not too high.
- For mobility (I guess that is the objective of this skill as she uses a shotgun). It help a little with that.... but it's not enough. Maybe beacuase of the maps or maybe because it needs some changes, I don't know. Maybe it should be able toconcadenate more than one jump.
- Shotgun: More damage on close and medium distances. It make no sense to use that weapon when you can use the melee actions. Which are really OP.
- Always visible: I haven't played her as antagonist, but I played against an Alicia antagonist. The grab is too OP against players, so is too easy to ambush her from behind, like really easy. You always know where she is and where she goes. Being invisible and the ambushes are one of the greats things of this game IMO.
Lycus:
- I haven't used him too much tbh. My opinion about him would be a little unfair.
Konstantin:
- Special skill: It is the only support skill in the game so far, I really like it. Great synergy with his weapon and slow mobility.
Hans:
- Special skill:
- It doesn't fly, It levitates above covers. Again you are exposed. Lethal when playing agaisnt players (hi konstantin!)
- Great mobility, but it would help if you could have more control about the height
- Weapon: IMO, it would need more bullets.
Shae:
- She really needs a tutorial about her special skill and shooting mechanic.
- The mark timer for her special skill seem a little too slow, as it get interrupted when the enemy goes undercover.
- The time for her weapon seem a little too slow. The diferences in damage and charge timers between Harec's weapon and her weapon are too much.
Overall:
- Weapons:
Most weapons that are not snipers or konstanin need more bullets before the reload IMO. You find a group of 3 minions and the best option is going melee if you are not konstantin.
I find that the characters more fun to play are kosntantin and Harec, casually the ones that have good weapons for their characters. With the other players I find myself looking for an opening for melee always. They need more balancing IMO.
- Special skill:
More tutorials, even a video would be nice to show how that skill work. Not a lot of people will read the description, and some description are not clear how their skills work. Shae is the most obvious.
- Sprint:
It's a little anti-intuitive how it works, I have played a lot of games and it is hard to get used to it. The maps are small on some missions, and you only want to run some small distances, but the sprint will never trigger. The game has a high pace and the sprint seem to work against that pace. Some times the sprint will trigger too late, it's really frustrating how it works. It would be nice that we can decide when to sprint.
- Evade:
You can do a "dash" and a roll from what I have seen. The roll it covers a small distance, it's only usefull on melee. A lot of times I would like to use the dash to reach covers faster and it does a slow roll, its frustrating some times. I am not sure that this two skill should have the same key, as the roll doesn't seem to help you in any way when someone is shoting you. If someone can correct me if I am missing something here, but their purposes look really different.
- Shoulder side:
I have seen that your character can change the side for the weapon when coming off from covers, but you don't have any control about what side do you want. Some times it comes from one side and I get exposed because it is the wrong side. It would be really nice to have a control about from what side you want to use the weapon.It's a mechanic that is really usefull in cover-shoters.
This it is only my opinion, I understand that some mechanics are design decision to force us to do use other tactics or playgame.