Greetings to everyone,
I've been playing "A breath of hope" for several times, and despite is a different kind of level (in this one, Alicia can show its fully potential by climbing on the biggest walls), I found specially annoying the third temple configuration, when you have to charge the third monolith. I'm not sure if the devs have tried to make a more tower defense mission in this level but, with the current configuration, the area surrounding the third monilith becomes a rathole. It is hard to leave the area and access to the central part of the temple (and thus try to catch some looters with five Aleph charges, or just keep the Wardogs at bay coming from the central part).
Could the access to the central part of the temple be improved a bit in some way?. Maybe with smaller walls at the side of the monolith so that the Raiders could climb by, or with small ramps so they could jump to the other side?.
Anyone else thinks the access should have to be improved as well?.