IMO the lack of minimap and radar is a key feature that goes towards making this game unique. I don't think I would have familiarized myself with the arenas as organically if I was compelled to rely on a HUD element to assess my environment.
Also it gives the player's a whole additional "Sense" (for lack of a better word). It's going to have an impact on the core interaction.
I think the gameplay, as is, is solid. The problems are all quality of life. The stuff that makes new players lose interest. What we need in the next patch is to cut down trolls, timesinks and encourage cooperative play.
Make voice chat default or prompt players to use it.
Make cutscenes skip based on votes.
Make the rewards screens skippable or parred down.
Allow people to surrender without penalty if the half or more disconnect and/or the match has gone on for over 45 mins.
Don't end matches when the antag disconnects.
This feature just isn't a worthwhile addition when there are real gains to be had
Here I will chronologically rescind your points.
-Yes, you would still get to know the maps. You would still be playing the game. This makes no sense.
-Having an impact on the core interaction is the point, you goof.
-I have voice chat on. The only time someone has used it with me was to say a lot of horrible things. I will probably mute anyone who tries to talk to me now, I'm good enough that I don't need their yapping in my ear.
-Cutscenes are loading screens, just like the Cortez rewards screen. They could just get rid of them and add a Spacelords splash screen with the word "Loading" if you want, but then you'd probably be like "Why does this game have loading screens? They should be pared down." If someone wants to enjoy a cutscene fully, I don't see why I should care. No one is forcing anyone to stare at the screen while they play out.
-Man, I..do not run into a situation very often where I have been in any match for more than 30 minutes, let alone 45 minutes. Surrendering should always give a penalty. What? Surrendering is bad, it means you're bad at the game. It shouldn't be a get-out-of-jail-free card.
-Why..not end the match when an Antagonist disconnects..? It is my reward for solidly stomping their face into the ground so hard they quit like a coward. Like a surrendering coward.
-Uh, wrong dude. The addition of Cortez addresses a major issue in the game and it does it in an awesome way. Now when lowbies jump ship I get to play with FUCKING CORTEZ. How is this not something to you? Jesus Christ. And the Raid-ar is cool. Now I can easily see when Elites have spawned even if I'm not looking in that direction and now Local antagonists will have to be extra stealth and Wardogs can attract attention easier, which are the main points of those factions being emboldened. Win-win-win.
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Also,
Guys, we just got fucking CORTEZ and y'all still bitchin' bout' shit.
Come on, now.
Are you kidding me?
We just got CORTEZ HOLYSHIT and he has brothers, what the fuck?
Ah, shit, now I got the hype train going.
Bless you, MSE.
KUZMANNNNNNNNNN
A lore reader's bane.