Better that they play for 4 hours than leave after their first antag stomping. You can harp all you want on "Oh but it's the spirit of the game, blah blah blah..." all you want, but until the incorporate good communication systems (so you can actually sherpa people through missions effectively) in the game, mentor matches with antag are more of a pain than fun.
Exactly I don't agree with Poh at all. Mentor matches aren't even mentor matches because there isn't any chat to communicate and .... actually mentor on. There is literally no way for me to "take care" of them.
They shouldn't be facing people hundreds of levels above them no matter what. Plain and simple. It's not fair to them.
Yeah and when you try outside of the game to instruct people on the proper way to do something they usually...what? Thank you? Listen to you? Don't take offense?
Doubtful. Instead I believe covering the gameplay aspects outside of their ability is more efficient. So what if I can tell some lowbie "Hey, dude, there is an Antagonist coming!" if they didn't know what to do with an Antagonist in the game, i.e. look for the Antagonist, then they sure as shit aren't gonna do fuck all to be able to stop them with my warning.
I don't know if you have ever communicated with an average Spacelords player with the in-game chat. I have. They are what you'd expect from your average online gamer type. Mean, rude, offensive, stupid and bossy. I no longer keep my voice chat on because I have run into more than enough nonsense coming my way from people.
I think a lot of your frustrations with Mentor Matches would be solved, Penguin and Lethal, if you started protecting your lowbies a lot more.
Don't let me tell you how to play, of course. But, I don't find eliminating Antagonists from Mentor Matches to mean much. It lessens the game. It makes it easy and it goes against the philosophy of the game design.
It doesn't matter if you agree with me or not, the developers possess the "word of god" in this situation and the quotation I posted is from the front of the website. And countless times Karen or Ojuel or Bert have said that the central concept of this game is the Antagonist feature.
It is not going away no matter how unfair you think it is. Again, maybe you should re-think how you handle Mentor Matches if you find them so frustrating that they require a fundamental change to the game to fix.
Because..I don't see the necessity of such changes. I like Mentor Matches and I like them with Antagonists. The game would be less without this. It would basically be..not the game I treasure.
But, if y'all want an easy win button there are a plethora of games with such conveniences. Warframe comes to mind, pretty much can't lose in that one.