Author Topic: For MercurySteam team. ( Im sorry about some mistakes)  (Read 2468 times)

the8thballmaniac

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For MercurySteam team. ( Im sorry about some mistakes)
on: September 24, 2017, 11:29:54 PM
For starters, I'd like to congratulate our Spanish friends with the release of the game (Steam) and wish you further success and such as good projects, really interesting and enjoyable game.

But now the problems already start with the "Beta testing"and not only...

1) the System of rewards.

 "Roulette" it is better to remove. Much easier to make the drop rate for a particular character( If the team has character "Harec" then it will be distributed one of his rifles provided in the list of possible rewards for that mission.). The problem is that the drop rate of one item for the whole team by accident is very annoying, and the fact that the subject( the rifle again, for example), take the player plays for a completely different character, then we have the situation of "take what is not nailed to the floor and run"; players play roulette for the character which they are even now not played because it is not the fact that there is still a chance to soon claim they need the blueprint and only have to replay this mission many times.

2) Creating weapons.

 Clean conditions to create the weapons required level antagonist. Don't get me wrong, but it is simply unreal greatly stretches the game, forcing you to farm one and the same stage many, many, many times and not all players can play as the antagonist, making the achievement of this goal is almost impossible, except for pure luck. It is better to leave as it was when testing: gold+blueprint.

3) Antagonist.

Elementary, for the antagonist it is very difficult to play and at most it is unpleasant. Antagonist one, he has no almost no help, the only support for it is weak AI of enemies, defeat removed ochne a heavy fine, and to play for him is necessary because its level is tied to the system of creating weapons. Such coercion is even worse in light of the fact that the antagonist is too difficult to play; against the cubs or a team that "can't cooperate team" have the opportunity to play, but again, it's not fun. To equalize the chance of adding a second antagonist or to give it abilities that will only have an antagonist.

Otherwise, no problems, many bugs and inconsistencies in game was fixed, and it pleases. Hope is written in this post's taken into consideration and will be dealt with. Thank you for your attention comrades, and good luck, MercurySteam!)
« Last Edit: September 24, 2017, 11:37:14 PM by the8thballmaniac »

the8thballmaniac

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Re: For MercurySteam team. ( Im sorry about some mistakes)
Reply #1 on: September 24, 2017, 11:33:14 PM
The most of text I wrote under the dictation through a translator at the time, so if you feeling a pain in your eyes I apologies, I can rewrite  : )