most of them not better though, but diffirent, all of started weapons quite viable
I didn't say that they weren't viable but they're inferior.
Harec.• Aura Mortis : can be charged for 400% more damage (300% on standard) and won't increase stress gauge
• Ignis Futis: Rate/Power of Fire Increased Greatly (can't judge it since I do'nt have it but it's still a rare weapon so he should be high af) and can do 200% more damage by using Aleph.
Shae.• Light Pulse 11C-A: Can Aim up to three targets at the same time. (1 on standard)
• FOCUS KAA7: You can charge the power before aiming (kinda like Konstantin's standard)
Alice.• VINC "Eager" 23-1: Didn't understand what's the "buff" here.
• Smoking Daisy: Allows you coupled with your double jump ability to make some pretty explosions on your enemies
Lycus Dion:• Shit Happens: Can shoot 4 times (1 on standard) but you need to aim in a certain order since you've got four - weird - cannons.
• Spinning Coin: Horizontal Cannon allows you to hit enemies behind small walls. Vertical Cannon allows you to reduce the scattering.
Hans.• Ansgar "warm" MM1: Shoots small AoE that deals constant damage for several seconds.
• USU-21: You can speed up and slow down your projectile speed if you respectively move forward or backwards.
Mikah:• Mamy: Each time you reload the scattering we'll be different. And I'm guessing that - since it's rare - it shouldn't be higher than the standard one just lower (or if you're unlucky you should have a lil higher scatter.)
• K&K N90: Higher Rate of Fire but also higher scattering than standard.
KONSTANTIN:
• Ogon Shtorm BV: You won't be able to shoot if you reached overheat (while you can on standard with a really high scattering), you need to wait for it to cool off before shooting again but higher Power of Fire.
• HORNET HH3: Ammos bounce on walls and got a safe who will stop the fire if overheating.
Now tell me that most of them are not better.
14 weapons (-1 that I couldn't explain). Crafted weapons are better. Not in every way but they're improving the way you use your standard weapon. I'm taking Konstantin for example:
Both his crafted stop firing once overheating, but as Konstantin if you keep firing on your overheating standard weapon you're bad - the scattering is huge. So in the end, it's not really a trade off to not being able to fire at all.
PS: On the same note, I shouldn't be forced to play a character I don't like just because other players have taken the one(s) I do...
Since it's a story mode it's awkward to be able to pick the same character twice. Specially when you have the enemy that can make a clone out of the Raiders. Maybe once a player have finished the story they can allow it to pick the Raiders they want no matter what.