can you imagine if antags in general had even a 50% victory rate, the playerbase would be even lower than it already is, giving victory rewards to 1 person over 4 is not exactly something ppl are going to put up with
And having some absurdly low win rate because the game treats players like babies when a match becomes pvp is not something antags will put up with.
I know that you, personally, won't care and that sounds good, but MSE has been pretty firm on keeping the antag system as a core part of the player experience. Over time it has become a more legitimate way to progress in the game. It's still painfully slower than progressing as a raider, but it's a lot better than giving 0 rewards back when I started playing.
Even when I do play raider, I get bored in non-pvp games, and now even when they do show up, we just steamroll the antag because the game is absurdly easy. I see no fun in any of this.
But I know the game is ever-changing and the current state of the game is temporary. I look forward to future balance changes because it's currently pretty awful for one side and pretty boring for the other.