Hello guys,
I just posted this in another thread, I hope it helps understand how the system works:
As you know, the Aequilibrium oscilates between the Raider or the Antagonist orientation depending on the matches you play, the victories and defeats, etc.
As it is concieved now, if the members of a Guild don’t play, the Aequilibrium tends to move toward the extremes. In general, it tends to lean to the Antagonist side because there are more matches played as a Raider than as an Antagonist. In other words, if you play the same amount of matches, let's say 10, as a Raider and as an Antagonist, the Aequilibrium bar is going to favour the Antagonist side because it's "heavier".
This happens because we established a higher variable, which is related with time, before the arrival of the Guilds. This percentage worked fine for the Tiers since there were a lot of players playing in different time zones and the Aequilibrium was always oscilating, but it's different for the Guilds. They are smaller, so if their members don’t play during a weekend, for example, they will see how the Aequilibrium increases or decreases drastically.
To solve this issue, we are going to tweak these numbers, making them more fair for the Guilds. We are working on it right now so you'll most likely see these changes applied in the next updates.
We apologize for the inconveniences this may caused to you. Your feedback has been very useful in order to locate this issue, so thank you very much for your help!