Author Topic: Devs and reward system  (Read 6807 times)

Vladpw123

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Devs and reward system
on: October 12, 2017, 08:12:15 PM
OKAY
1st Sorry for bad eng
2nd We all know that Reward system (i included Antogonist rank neded to craft weapons in this problem) is bad, we know it, devs know it, everyone know.
Basicaly it is like 75% of feedback forum.
Also Devs already posted that they WILL change how the system work.
So i recomend to all player to chill out. I think that people still need to speak about it problem but now maybe in more constructive way.
I think this will be better for all if players stop posting like same threads about how system is broken, maybe we should post more about how we think this system SHOULD work to help devs.
« Last Edit: October 12, 2017, 08:14:13 PM by Vladpw123 »

Drimakus

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Re: Devs and reward system
Reply #1 on: October 13, 2017, 10:58:08 AM
I'm giving DEVs a big thumb up only for being so brave by creating totally OWN project, with unique system and giving the game +18 rate. You rock! ©Cortez
This game just needs mooooooooore content to be completely addicting. Mercury really should get some good ideas from successive projects like Warframe but keeping their own uniqueness.

alef321

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Re: Devs and reward system
Reply #2 on: October 13, 2017, 12:55:08 PM
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)

also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.

Vladpw123

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Re: Devs and reward system
Reply #3 on: October 13, 2017, 04:40:20 PM
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)
also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.
Nice to hear that. This is my idea.

Ebisu_rkz

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Re: Devs and reward system
Reply #4 on: October 13, 2017, 07:04:14 PM
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)

also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.

I would like to see something like that, IIRC it was suggested during the beta period too.

Right now imo, it is too random and frustrating, you can get 15k gold with one mission or something like 1.5k-500 most missions. My impression is that I am losing my time until I get one of that missions of 10k-15k (and with some luck wont get splitted), which are completely random, you can win a hard mission with great score and against an antagonist and get no blueprint or a blue blueprint to boost the rewards, but not close to a yellow blueprint.

I also think that the cards system should be redone. It is really expensive, the bonus are really low. Blocking cards is expensive, but I only need one. The loadouts can only be bought with mercurypoints, but I can't see the utility of that loadouts because I can't even try them without paying first.

I have bought cards in the betas, and I have played since the release with a founder's pack, but I haven't been interested in them yet.

Yes, there are some cards that are useful, but most of them are really ridiculous, bonus of 10% dmg or something like this. That won't make a difference, and it's not worth their cost.

Some example:
HP life: 100.
Kons default weapon dmg: 22-30? (I cant remember well).
Dmg with card: 24-33?
bullets to kill without bonus: 4-5.
bullets to kill with bonus: 4-5. (If the bonus or base dmg would be higher would be 3-5, great improvement)
PD: all numbers could be wrong probably, I don't remember the exact bonus or dmg.

All the economy system needs changes imo. A menu tutorial where you are forced to buy different cards and how to set them would be nice. You are leaving too much things without explaining and letting the players to explore by themselves, when the game can already be overwhelming at the start with the gameplay.

Vladpw123

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Re: Devs and reward system
Reply #5 on: October 13, 2017, 09:20:59 PM
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)

also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.

I would like to see something like that, IIRC it was suggested during the beta period too.

Right now imo, it is too random and frustrating, you can get 15k gold with one mission or something like 1.5k-500 most missions. My impression is that I am losing my time until I get one of that missions of 10k-15k (and with some luck wont get splitted), which are completely random, you can win a hard mission with great score and against an antagonist and get no blueprint or a blue blueprint to boost the rewards, but not close to a yellow blueprint.

I also think that the cards system should be redone. It is really expensive, the bonus are really low. Blocking cards is expensive, but I only need one. The loadouts can only be bought with mercurypoints, but I can't see the utility of that loadouts because I can't even try them without paying first.

I have bought cards in the betas, and I have played since the release with a founder's pack, but I haven't been interested in them yet.

Yes, there are some cards that are useful, but most of them are really ridiculous, bonus of 10% dmg or something like this. That won't make a difference, and it's not worth their cost.

Some example:
HP life: 100.
Kons default weapon dmg: 22-30? (I cant remember well).
Dmg with card: 24-33?
bullets to kill without bonus: 4-5.
bullets to kill with bonus: 4-5. (If the bonus or base dmg would be higher would be 3-5, great improvement)
PD: all numbers could be wrong probably, I don't remember the exact bonus or dmg.

All the economy system needs changes imo. A menu tutorial where you are forced to buy different cards and how to set them would be nice. You are leaving too much things without explaining and letting the players to explore by themselves, when the game can already be overwhelming at the start with the gameplay.
Different Missions give different rewards in terms of gold char and faction points. Also your reward depends on final score.

Quanrian

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Re: Devs and reward system
Reply #6 on: October 13, 2017, 09:35:46 PM
Just to answer a question to the best of my ability on Loadouts. Those are the 'only' way possible to change your character's setup once it is chosen. The real kicker being you can never guarantee you will be 'any' specific character since it's almost a quick draw for the most popular characters. So, if you have a loadout (not sure if you buy them per character...) this will give you the chance to swap to a style that might better help you either on the mission itself or to counter an Antagonist. Either way, like your main loadout it must be set up before the matchmaking since absolutely no tweaking to characters can be done at that point. So it's really, no choice or two choices.

Ebisu_rkz

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Re: Devs and reward system
Reply #7 on: October 13, 2017, 11:35:27 PM
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)

also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.

I would like to see something like that, IIRC it was suggested during the beta period too.

Right now imo, it is too random and frustrating, you can get 15k gold with one mission or something like 1.5k-500 most missions. My impression is that I am losing my time until I get one of that missions of 10k-15k (and with some luck wont get splitted), which are completely random, you can win a hard mission with great score and against an antagonist and get no blueprint or a blue blueprint to boost the rewards, but not close to a yellow blueprint.

I also think that the cards system should be redone. It is really expensive, the bonus are really low. Blocking cards is expensive, but I only need one. The loadouts can only be bought with mercurypoints, but I can't see the utility of that loadouts because I can't even try them without paying first.

I have bought cards in the betas, and I have played since the release with a founder's pack, but I haven't been interested in them yet.

Yes, there are some cards that are useful, but most of them are really ridiculous, bonus of 10% dmg or something like this. That won't make a difference, and it's not worth their cost.

Some example:
HP life: 100.
Kons default weapon dmg: 22-30? (I cant remember well).
Dmg with card: 24-33?
bullets to kill without bonus: 4-5.
bullets to kill with bonus: 4-5. (If the bonus or base dmg would be higher would be 3-5, great improvement)
PD: all numbers could be wrong probably, I don't remember the exact bonus or dmg.

All the economy system needs changes imo. A menu tutorial where you are forced to buy different cards and how to set them would be nice. You are leaving too much things without explaining and letting the players to explore by themselves, when the game can already be overwhelming at the start with the gameplay.
Different Missions give different rewards in terms of gold char and faction points. Also your reward depends on final score.

I already know that. Try to play A breath of hope (not the best mission for gold, but I guess the bp boost make that mission the best ime), when you get yellow bp you will get like 15k of gold as reward, otherwise the rewards are pretty low compared to that.

All the boost is useless when 80% of the boost or so come only from having the luck to get a yellow bp. Yes, I guess you have better probabilities to get a bp if you have a high score. But if you don't get any bp is like you wasted your time.


Just to answer a question to the best of my ability on Loadouts. Those are the 'only' way possible to change your character's setup once it is chosen. The real kicker being you can never guarantee you will be 'any' specific character since it's almost a quick draw for the most popular characters. So, if you have a loadout (not sure if you buy them per character...) this will give you the chance to swap to a style that might better help you either on the mission itself or to counter an Antagonist. Either way, like your main loadout it must be set up before the matchmaking since absolutely no tweaking to characters can be done at that point. So it's really, no choice or two choices.

I already tried the loadouts on the betas. The only thing I am saying is that you can't test them now. I know they are useful (at least to change weapons, I wouldn't buy them to change the cards setup), my main problem is that it is something sold with mercurypoints but you don't know exactly what you are buying bc you can't try it and there isn't anyone that explain that to you in-game. Other games like LoL have rune pages (very few pages) that you can buy with ingame gold and then you have some extra pages that you need to spend real money.
« Last Edit: October 13, 2017, 11:49:41 PM by Ebisu_rkz »

Macsi

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Re: Devs and reward system
Reply #8 on: October 14, 2017, 01:33:42 PM
Hi

I started a few Threats in the steam forum about the most discussed topics. The 1st was about Antagonist and PvP in general , the 2nd was about the Reward System and Crafting. I just copyed all coullected ideas to a threat here, maybe you wanna pass by to add ideas or like already posted ideas :).
Names:
1. Let me hear your ideas about the Antagonist System and PvP in general
2. Let me hear yout ideas about the Reward System and Crafting

Vladpw123

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Re: Devs and reward system
Reply #9 on: October 14, 2017, 03:28:58 PM
Hi

I started a few Threats in the steam forum about the most discussed topics. The 1st was about Antagonist and PvP in general , the 2nd was about the Reward System and Crafting. I just copyed all coullected ideas to a threat here, maybe you wanna pass by to add ideas or like already posted ideas :).
Names:
1. Let me hear your ideas about the Antagonist System and PvP in general
2. Let me hear yout ideas about the Reward System and Crafting
It's me Asriel Dreemur.

Macsi

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Re: Devs and reward system
Reply #10 on: October 14, 2017, 07:06:46 PM
Ah cool ^^, so we meet again, I hope more ppl add ideas to our post from steam :)