I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)
also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.
I would like to see something like that, IIRC it was suggested during the beta period too.
Right now imo, it is too random and frustrating, you can get 15k gold with one mission or something like 1.5k-500 most missions. My impression is that I am losing my time until I get one of that missions of 10k-15k (and with some luck wont get splitted), which are completely random, you can win a hard mission with great score and against an antagonist and get no blueprint or a blue blueprint to boost the rewards, but not close to a yellow blueprint.
I also think that the cards system should be redone. It is really expensive, the bonus are really low. Blocking cards is expensive, but I only need one. The loadouts can only be bought with mercurypoints, but I can't see the utility of that loadouts because I can't even try them without paying first.
I have bought cards in the betas, and I have played since the release with a founder's pack, but I haven't been interested in them yet.
Yes, there are some cards that are useful, but most of them are really ridiculous, bonus of 10% dmg or something like this. That won't make a difference, and it's not worth their cost.
Some example:
HP life: 100.
Kons default weapon dmg: 22-30? (I cant remember well).
Dmg with card: 24-33?
bullets to kill without bonus: 4-5.
bullets to kill with bonus: 4-5. (If the bonus or base dmg would be higher would be 3-5, great improvement)
PD: all numbers could be wrong probably, I don't remember the exact bonus or dmg.
All the economy system needs changes imo. A menu tutorial where you are forced to buy different cards and how to set them would be nice. You are leaving too much things without explaining and letting the players to explore by themselves, when the game can already be overwhelming at the start with the gameplay.