This was a random PUG, no squad.
I'm 52 MMR so the rest of the squad would have had to be in the low 30's high 20's for that final result of 34% to make sense.
- Increased enemy spawn rate at low difficulty levels.
- AI behaves more permissively at low difficulty levels.
- Decreased enemy damage at low difficulty levels.
I can tell the spawn rate, and that's fine. Low games with 3 enemies on the map are hardly even worth playing, and as antag, it's just a 4v1 fest..... but I still encounter those when I antag people at this same difficulty.
The enemy behavior is clearly not all that 'passive' and their damage still feels pretty high to me. Again, I feel it important to state, that I've never been spawn camped at the first lyre sphere altar until this match. 2 aleph-charged commanders practically walked right up to it to take it themselves!
In the past, Kuzmann was a required character on this mission. For a while, the balance allowed a more diverse team. But from the sheer number of highly-aggressive dogs on the map, it would not have been possible without a lichtbogen or whip in this team. I don't find it to be acceptable that a team must have perfect composition for a 34% difficulty match. I guess I'm still stuck in the past (as in, the entire game's life pre-spacelords) where 30% was suuuuper low. Now I hear players complaining about difficulty in the 20's and 30's!