Patch Notes 10

Spacelords is almost upon us! Today, we share the patch notes with the community, detailing all the changes and adjustments you will find when you log in the game on August 23rd, 10:00 am CET.

 What's new:

COUNCIL APOCALYPSE!
The fourth and final campaign of Spacelords’ first season is finally here. Join Harec and his Raiders in their fight for the fate of the Broken Planet. 

- 4 new missions and a new playable character from the Fifth Council, Valeria. 


NEW REWARD SYSTEM

This is, by far, the most demanded change from our community. Taking all the feedback we have received into account, we've totally redesigned the reward system!

- Rewards are no longer be shared, each player gets their own rewards.
- The Blueprints are no longer tied to a specific mission.
- Rewards are now randomly distributed across all missions and rotate after a set period of time.
- Aequilibrium Leagues are correlated with the new reward system. Players on the same league see the same reward distribution.
- Some missions have special one-time rewards in each rotation.
- Some rewards have special conditions to match, such obtaining a minimum score or achieving victory streak.
- When said condition is met, the reward is given to the player. More special rewards will appear after a while.
- XP Boosts can now be obtained as a reward. 




ANTAGONISTS
Stumbling across one of the Uras-Beherit's minions is what make SpaceLords unique. Playing as one of them, however, requires a bit more experience than playing as a Raider.

- Antagonist mode requires players to reach level 10 to unlock.
- Antagonists can choose to queue for missions separately. 
- Antagonist rewards are the same as the Raiders'. 

PROGRESSION
All four campaigns are now free-to-play and we've overhauled the progression through the story accordingly. 

- Missions now have a level requirement to be unlocked.
- Players must complete a campaign before they can choose another one.
- Weapons no longer need Raider or Antagonist affinity to be built.
- Shae, Loath and Ayana are now unlockable characters. 

Character levels and prices have been completely redistributed. Here's a quick look at some of the most relevant changes with which to make an informed decision before release:

- Dr. Kuzmann's price reduced from 30000 to 20000 gold 
- Mikah's price reduced from 120000 to 76000 gold
- Ginebra's price reduced from 180000 to 108000 gold
- Doldren's price increased from 45000 to 180000 gold
- HIVE's price reduced from 60000 to 52000 gold
- Iune's price increased from 90000 to 180000 gold 

NOTE: Overall character prices are still bound to a maximum of 180000 gold.

- Level requirement to enter the Aequilibrium increased from 4 to 11.
- Level requirements to unlock Faction Cards decreased from 5/8/11 to 4/7/9
- Level requirement to unlock Faction Cards' shuffle increased from 12 to 13.
- Level requirements to unlock Character Cards decreased from 18/28/34 a 15/17/19. 
- Level requirement to unlock Character Cards' shuffle decreased from 42 to 26. 
- Faction Points needed to draw a new Character Card decreased from 2400 to 1200.
- Faction Points needed to shuffle increased from 3000 to 4800.
- Faction Points needed to lock a Card reduced from 12000 to 800. 
- Some Cards' levels and ordering have been redistributed. 
 - Forge levels' points and costs have been redistributed. 


MATCHMAKING 3.0
Matchmaking system has been updated with new features that will improve the quality of service. 


- A new antagonist filtering-by-region feature has been implemented.
- Backend performance has been improved. It can now process more match queues at the same time and reduces the necessity to split backends when demand is high. 
- A new system to choose hosts has been implemented.
- A new “no-re-click” system has been implemented. Some players were inadvertently resetting their waiting times when reconfiguring their queues. 


MENTOR MATCHES
Veterans and newcomers playing alongside in the same match is an unavoidable occurrence. Sometimes it's a necessity of region or MMR matchmaking, sometimes people just form squads in that way. A smooth first-time playing experience is very important for new players and the Spacelords community as a whole. When these matches do happen, we want to make sure the veterans are properly motivated and rewarded for their time. 

- Veterans who play with new players will receive a 20% experience bonus at the end of the match. 


SKIN PRICES
We want to make sure there's quality purchases for all types of users, and there is currently a big price gap between 500 and 1000 Mercury Points, so we're reducing some skin prices to better cover that gap. 

- Lycus: Space Biker price reduced from 900 to 850 Mercury Points.
- Konstantin: Unit CH-041 price reduced from 990 to 680 Mercury Points.
- Hans: Heaven's Bane Soldier price reduced from 590 to 500 Mercury Points.
- Mikah: Space Mechanic price reduced from 1100 to 950 Mercury Points. 

NEW SKIN!
- Schneider Remote Unit "4N3SK4" skin now available. 

BUG FIXES
- Fixed a bug where players could lose the mission 'Short-Fused' by destroying the extractor.
- Fixed a bug where players could see their own clones in 'The Enemy Within' and could not get rid of them.
- Fixed a bug where difficulty was not correctly calculated in some matches. 
- Various issues related to spawn points have been fixed
- Several crashes have been fixed.
- Collision fixes throughout all levels.
- Several performance improvements have been made. 

MISSIONS
Double Agent
- Schneider's mech now has slight damage localization differences 

The Destroyer of Worlds
- Aneska's mech now has slight damage localization differences
- Increased Aneska's mech life points by 20% 




CHARACTERS

Doldren
- Increased JK-5's shot frequency by 10%
- Increased JK-5's ammo capacity by 20%
- JK-5 can now perform Headshots (headshots instantly kill wounded characters)
- Increased Bloody Mary's damage falloff distance at the lowest score by 30%
- Increased Bloody Mary's damage falloff distance at the highest score by 230%
- Increased Bloody Mary's damage by up to 5% scaling with the score
- Increased the speed at which the Astral form's corporeality bar increases by 20% 

Iune
- Decreased Last Wish's pressure consumption per shot by 12%
- Decreased Last Wish's pressure recovery time from 8.5 to 6 seconds
- Increased Last Wish's ammo capacity from 8 to 12
- Decreased Sigh's non-pushing shot damage by 5%
- Increased The Vortex's pressure recovery time from 4.25 to 5.5 seconds
- Increased Wisdoms' pressure consumption per shot by 60%
- Decreased Wisdoms' shot frequency by 30% 

Shae
- Decreased Focus Kaa7's reloading speed by 15%
- Increased Phax UTT-17's damage by 15% 

Dr. Kuzmann
- Increased Lichtbogen ZXX's ammo consumption by 20% when activating its damage field 
- Decreased Lichtbogen ZXX's arc distance by 20%
- Decreased Lichtbogen ZXX's damage by 10%
- Added 8 new talents 

Konstantin
- Decreased O.Tolchok E10's damage by 15%
- Increased O.Tolchok E10's aleph meter increase speed when rotating by 50% 
- Increased O.Tolchok E10's jam time from 1.3 to 2.6 seconds
- Increased O.Tolchok E10's push distance from 5.2 to 7 meters
- O.Tolchok E10's push distance now falls off over distance, reaching its minimum value at 20 meters
- Increased O.Shtorm BV's damage by 10% 
- Increased O.Shtorm BV's multiplier to localized damage from 10% to 30%
- Decreased O.Shtorm BV's spread by 10%
- Added 13 new talents 

Ginebra
- Non-player enemies can now see the Cougar's Aleph signature 
- Decreased J. Wheel M-11's direct damage by 20% 

Hans
- Increased Heaven's Bane K8's shot frequency by 15%
- Decreased Heaven's Bane K8's reload speed by 25%
- Added 4 new talents 

Ayana Kwena
- Increased the Cable's push distance by 100%
- Added 18 new talents 

Schneider
- Increased the Drone's maximum deployable distance from 70 to 100 meters
- Decreased THE COOLEST's health points by 20%
- Decreased Yama Boom Boom's explosion radius by 10%
- Decreased Yama Boom Boom's shot frequency by 25%
- Decreased Yama Boom Boom's health points by 20%
- Increased Rain of Fire's automatic shoot time from 2.5 to 4 seconds
- Decreased Rain of Fire's shot frequency by 50%
- Increased Rain of Fire's damage by 35% 

Lycus
- Reduced Shit Happens' vibration after shooting
- Reduced Shit Happens' spread by 20%
- Reduced Shit Happens' shot frequency by 15% 

Mikah
- Added 9 new talents 

Rak
- Reduced DPY-2M's damage by 15%
- Reduced Shepherd's damage by 7%
- Added 16 new talents 

Alicia
- The detection size for Rock&Roll explosions is 25% smaller 
- Decreased Rock&Roll's projectile speed by 30%
- Increased Rock&Roll's projectile speed after bouncing by 70%
- Increased Rock&Roll's projectile duration to keep maximum reach equal to what it is now
- Decreased Rock&Roll's damage by 10%
- Decreased Rock&Roll's shot frequency by 5%
- Decreased VINC "Eager" 23-1's spread by 15%
- Removed all randomness from VINC "Eager" 23-1's recoil 
- Increased VINC "Eager" 23-1's recoil by 15% 
- Added 10 new talents 

H.I.V.E.
- Decreased Shy's shot frequency by 25%
- Decreased Shy's clip size from 6 to 5 



CARDS

Doldren
- Reaper: Maximum reload speed decreased from 250%/800% to 200%/800%
- Reaper (rare): Maximum reload speed decreased from 400%/800% to 300%/800%