Spacelords Update 11.1 Patch Notes

Many, many gameplay changes are coming today! We're fixing some economy issues as well as going hard on Raiders, Missions and Cards balance.

REWARDS

Bad streaks on Blueprint draws are rare thanks to the bonus chance after losing one Blueprint in a previous round, however, they are very unpleasing when they do happen. We've removed the loss of the Blueprint prize in the main map after losing the draw. 

- One-time rewards are no longer consumed when you lose the draw. 
- Mission requisite to get a Common Blueprint changed from "Win the mission" to "Score over 2" 

ANTAGONIST

Playing as the Antagonist is meant to be challenging, but it's not meant to be a burden on the economy of the player. We've adjusted Antagonist's scores so that they will, on average, be similar to those of the Raiders and thus, earn the same amount of gold, faction points and have the same shot at blueprints as Raiders do. This means that Antagonist's scores may be well over 5 even when they lose the match if they perform good enough. 

- Raider kills and match time now have more weight on score calculation.
- Antagonists can now get a scores above 5 even after losing a game. 



MISSIONS

With the last patch we introduced a delay on using Dr.Kuzmann's levers without properly adressing the duration of Shae's electrocution. We're adressing this along with some extra touches on the Council Apocalypse campaign.


In Shock
- Greatly incrased Shae's electrocution duration.
- Decreased lever use time by 10% 

A Breath of Hope 

- Decreased Aleph charges needed on both second and third monolites by 10%
- Decreased Guardian's health by 10%

A Fistful of Sand 

- Increased the Protector’s health by 10% 

The Beast's Lair
- Decreased General Marmalade's life when not playing against an antagonist by 10% 


The Destroyer of Worlds
- Increased Aneska's life when playing against an antagonist by 10%

Upside Down
- Reduced Kuzmann's crab health by 10%
- Added enemy turrets to the level.


Mind Over Matter
- Decreased the required number of enemies to pass the Fifth Council's exam by 10%
- Increased enemie's spawn rate by 5% 



FACTIONS

Locals
- Increased Locals' life regeneration speed by 100% 


Fifth Council
- Lowered Fifth Council player character's resistance to shooter damage from 60% to 50% 



CHARACTERS

Harec
- Decreased Stalk's cooldown by 35%
- Increased Vindicta Anima's damage by 5%
- Increased Vindicta Anima's reload speed by 15%
- Increased movement speed when aiming with Vindicta Anima by 20%
- Increased movement speed when aiming with Ignis Fugit by 20% 

Doldren
- Increased KLT-13's damage by 5%
- Increased KLT-13's fall off distance by 10%
- Decreased Patient Boy's clip size by 1
- Decreased Patient Boy's fall off distance by 45%
- Decreased Patient Boy's reload speed by 7%
- Increased Bloody Mary's damage by 10%
- JK-5 can now perform Headshots (headshots instantly kill wounded characters) 


Iune
- Last Wish can now perform Headshots (headshots instantly kill wounded characters)
- Sigh can now perform Headshots (headshots instantly kill wounded characters) 


Valeria
- Decreased Little Girl's damage by 10%
- Decreased Little Girl's quantum projectile damage by 10%
- Decreased The Whip's damage by 20%
- Decreased The Whip's quantum projectile damage by 20% 

Ginebra
- Decreased Hound's life from 60 to 50
- Decreased C33 SU-SCHLEUDER's damage by 5%
- Decreased JAVELIN URSA M-02's damage by 5%
- Decreased J.WHEEL M-11's damage by 10% 




Ayana 
- Increased Makilium's damage by 10% 
- Increased Makilium's projectile re-check time to damage by 50% 

Schneider
- Decreased Yama Boom Boom's damage by 5%

Konstantin
- Decreased Tolchok's damage by 5%

Hans
- Decreasad Heaven's Bane K8's damage by 5% 


Rak
- Increased pishacha's regeneration cooldown by 20%
- Decreased Shepherd's damage by 5% 


Alicia
- Decreased Rock&Roll's damage by 5%
- Decreased Rock&Roll's spread by 5%
- Decreased Rock&Roll's projectile explosion radius by 10%

Loath
- Decreased Bubble Gum's damage by 5%
- Increased Dragée's damage by 5% 


 H.I.V.E.
- Decreased Shy's clip by 1
- Decreased Shy's fire rate by 33%
- Increased Shy's infection time by 20% 




CARDS

Locals
- Mystical Concentration: damage bonus increased from 25%/75% to 35%/100%
- Mystical Concentration (rare): damage bonus increased from 35%/75% to 50%/100% 
- Patient: damage bonus increased from 60%/200% to 70%/250%. Required time to activate the card decreased from 6s to 4s.
- Patient (rare): damage bonus increased from 90%/200% to 110%/250%. Required time to activate the card decreased from 6s to 4s.
- Urgency: reload speed bonus increased from 70%/300% to 80%/300%
- Urgency (rare): reload speed bonus increased from 120%/300% to 80%/300%
- Abnegation: wounded time decrement bonus decreased from 30%/80% to 20%/60%
- Abnegation (rare): wounded time decrement bonus decreased from 50%/80% to 40%/60% 
- Skill: reload speed bonus decreased from 13%/50% to 10%/30%
- Skill (rare): reload speed bonus decreased from 20%/50% to 15%/30%
- Merciless: damage bonus increased from 25%/80% to 35%/110%
- Merciless (rare): damage bonus increased from 40%/80% to 60%/110%
- At the last minute: damage bonus increased from 50%/150% to 60%/200%
- At the last minute (rare): damage bonus increased from 80%/150% to 100%/200%
- Lone vigilante: damage bonus increased from 50%/150% to 70%/250%
- Lone vigilante (rare): damage bonus increased from 80%/150% to 120%/250% 

Fifth Council
- Failsafe: damage resistance bonus increased fro 30%/60% to 35%/60%
- Failsafe (rare): damage resistance bonus increased fro 40%/60% to 45%/60%
- Unlimited surge: activation time reduced from 60s to 40s
- Unlimited surge (rare): activation time reduced from 60s to 40s
- Effectiveness: damage bonus decreased from 5%/12% to 4%/12% 
- Effectiveness (rare): damage bonus decreased from 7%/12% to 6%/12%
- Firewall: damage resistance bonus decreased from 40%/95% to 30%/90%
- Firewall (rare): damage resistance bonus decreased from 60%/95% to 45%/90%
- Reboot: regeneration bonus decreased from 110%/350% to 80%/300%
- Reboot (rare): regeneration bonus decreased from 170%/350% to 120%/300% 

Hades Division
- Nerves of steel: reload speed bonus increased from 100%/400% to 120%/500%
- Nerves of steel (rare): reload speed bonus increased from 200%/400% to 240%/500% 
- Charge: damage bonus increased from 15%/50% to 20%/60% 
- Charge (rare): damage bonus increased from 20%/50% to 30%/60%
- Hard: damage resistance bonus increased from 25%/60% to 30%/60%
- Hard (rare): damage resistance bonus increased from 35%/60% to 40%/60%
- Cold blood: aleph meter shut off bonus decreased from 9s/120s to 8s/60s
- Cold blood (rare): aleph meter shut off bonus decreased from 16s/120s to 12s/60s
- Armor-plated ammo: damage bonus increased from 20%/40% to 25%/50%
- Armor-plated ammo (rare): damage bonus increased from 25%/40% to 35%/50%
- Spiral of violence: damage bonus decreased from 25%/60% to 15%/45%
- Spiral of violence (rare): damage bonus decreased from 35%/60% to 25%/45%
- Stealth: aleph meter attenuation bonus decreased from 35%/100% to 27%/100% 
- Stealth (rare): aleph meter attenuation bonus decreased from 45%/100% to 37%/100%
- Professional: damage bonus increased from 30%/90% to 40%/100%
- Professional (rare): damage bonus increased from 45%/90% to 60%/100%
- Black belt: damage bonus decreased from 25%/65% to 17%/45%
- Black belt (rare): damage bonus decreased from 25%/65% to 25%/45%
- Survival: health bonus reduced from 80/240 to 60/200. Duration decreased from 10s to 8s
- Survival (rare): health bonus reduced from 120/240 to 90/200. Duration decreased from 10s to 8s 

Umbra Wardogs
- Supreme tribal healing: regeneration speed bonus increased from 140%/500% to 160%/500%. Distance increased from 5m to 7m.
- Supreme tribal healing (rare): regeneration speed bonus increased from 250%/500% to 300%/500%. Distance increased from 5m to 7m.
- Natural selection: healing chance increased from 50%/100% to 55%/100%
- Motivation: damage resistance bonus decreased from 15%/40% to 12%/30%
- Motivation (rare): damage resistance bonus decreased from 22%/40% to 18%/30%
- Exacerbated: damage bonus increased from 60%/300% to 75%/300%
- Exacerbated (rare): damage bonus increased from 100%/300% to 140%/300% 





BUG FIXES

- Fixed a bug that caused the main menu to freeze sometimes and block any possible action.
- Fixed a bug where the game was not giving PlayStation Plus’ associated skins to some users.
- Fixed a bug where the Antagonist could spawn in a different point than selected.
- Fixed a bug on Upside Down where the game could crash if the Raiders lost the match with an Elite soldier grab.
- Fixed several game crashes related to host migrations.
- Fixed a bug where Matchmaking was not working properly after cancelling a match in a squad.
- Fixed several bugs related to the squad system.
- Fixed a bug where Doldren's Bloody Mary was not resetting the score after reloading.
- Fixed a bug where if two Doldrens were on the same match with Bloody Mary, both weapons shared their score.
- Fixed a bug where Ginebra's S. Bogen C-A00 was not applying push correctly to Fifth Council's Elite Assault units.
- Fixed a bug where Lycus shield was not suffering damage from enemy bullets.