Spacelords Update 12 Patch Notes

The SpaceGuilds are here!

The first major update from the Spacelords’ Roadmap! Although it was highlighted with the new SpaceGuilds system, it also brings tons of new content and changes to the game. Check it out!

SPACEGUILDS

Guilds finally arrive to SpaceLords! Create a logo, invite other players, play alongside them and make your guild known all around the Broken Planet. A war is coming and this is just the beginning!

 - Players will be able to create their own SpaceGuilds and invite up to 20 friends to them.

 - SpaceGuild leaders have a new tool to create and customize a unique guild banner.

 - Different platform (Steam-XBOX-W10 or Steam-PS4) players can be invited to the same SpaceGuild.

 - Every guild has its own chat.

 - Every guild has its own private Aequilibrium.

 - All the guild members see the same reward distribution on each Tier.

 - The guild creation option unlocks at level 5.

 - There is no level requirement to be invited to a SpaceGuild.


PROGRESSION

Before this update, the Aequilibrium feature was introduced a bit early. We have discovered that players need some time to understand the game basics before entering in this deeper system. Tier and Aequilibrium are now different subjects.

 - Players will enter in a Tier when reaching level 5. Aequilibrium entry takes place at level 11.

 - All Tiers will have a chat.

 - New player's MMR will be more controlled to avoid high-difficulty rated matches. There will also be restrictions to the level of Antagonists that can invade low-level matches.


SQUAD SYSTEM 2.0

This is an important step for us, as players can finally invite friends from other platforms to play with them.

 - Squads can be now be formed by different platform players (Steam-XBOX-W10 or Steam-PS4).

 - A new player search tool has been implemented. Just one click to invite or join a party!


REWARDS

One of the most-talked topics in our forums was about getting duplicate blueprints. Now you will receive a compensation when this happens.

  - Players winning a duplicate common/gold blueprint will receive 2000/4000 gold instead.

  - Players will be able to see their next five level rewards by mouse over their experience bar.


FRIENDLY AI BOTS!

Having a quitter is always a penalty as it made the match more difficult. To maintain the odds of winning, Cortez brothers will help you on those situations.

 - Each quitter will be replaced with a Cortez brother AI.

MENU

We are so happy with the users who use our official channels to give their feedback to us, that's why we want to give you a new in-game alternative.

 - A new troubleshooting button has been implemented on the main menu. Send your issues or concerns directly to us.

 - Character viewer menu has now an option to watch their respective trailer. More to come!

 - Added a tooltip with pros/cons of each faction on Raiders menu.

 - Forge now shows the critical hit damage multiplier value instead its increment.

 - The Universe stories related to the Raiders are now free!

 - SpaceGuild flag shows up on the main menu just to remember you how cool your guild is!


RADAR

SpaceLords is a frantic game, sometimes you don't know even where the shots are coming from. We've implemented a new Radar feature to indicate players where their enemies are.

 - A new Radar feature will show up in-game for everyone.

 - The Radar can be deactivated.

FACTIONS

Locals have the lowest pick-rate among the factions, we've tried to give them a little push.

 - Due to their affinity with Aleph, Locals now overload Aleph way faster than the other factions.


MATCHMAKING

Our goal is to have well informed players about how our game systems work. We're updating some features for the sake of transparency.

 - Players will be informed on what's the matchmaking system doing while they're looking for a match.


MISSIONS

This patch has a lot of work focused on mission balance, including a rework on Hanging by a Thread and Short Fused.

HANGING BY A THREAD

 - Map reworked.

  - If they die, Raiders now spawn on the platform at the end of first phase.

  - After breaking the barrier on the second phase, the lift will be already opened. That section has now enemy turrets and Wardog Elite Officers.

  - Transformer overload cinematic has been removed, the evacuation countdown will occur in-game as soon as the pressure reach 100%.

  - It will take a few seconds for Cortez to reach the evacuation platform.

 - Decreased the time Lycus takes to reach the platform when not playing against an Antagonist (-10%).

 - Decreased enemy spawn rate before breaking the barrier (-10%).

 - Initial enemy spawn after breaking the barrier now is increased depending on the match's difficulty.

 - Increased transformer overload speed (+10%).

 - Decreased enemy spawn rate on both first and last phase.

IN SHOCK

 - Decreased enemy spawn rate on Beholder's phase when playing against an Antagonist (-10%).

 - Decreased Beholder's aiming speed when playing against an Antagonist (-10%).

 - Increased the Beholder's and Kuzmann's life depending on the match's difficulty, when not playing against an Antagonist.

A BREATH OF HOPE

 - Decreased enemy spawn rate on first and second altars when playing against an Antagonist (-5%).

 - Decreased enemy spawn rate on third altar when playing against an Antagonist (-15%).

A FISTFUL OF SAND

 - Decreased Survival Phase time (-15%).

 - Protector's shield now has a colour variation to indicate his remaining life.

THE ENEMY WITHIN

 - Decreased Beherit's apprentices spawn rate when playing against an Antagonist (-15%).

 - Decreased Beherit's attack rate when playing against an Antagonist (-10%).

 - Decreased Survival Phase time (-15%).

SHORT FUSED

 - Map reworked.

 - Cortez can now take Aleph from under Loaht's house to restore Raiders lives as he does in other missions.

  - Since Cortez can replenish the ship's Aleph load, Survival Phases can occur.

 - Decreased Raiders' lives from 24 to 10 when not playing against an Antagonist.

 - Decreased Raiders' lives from 36 to 16 when playing against an Antagonist.

 - Increased the amount of time to achieve mission success on the second phase (+15%).

 - Decreased enemy spawn rate on the second phase (-5%).

NO RESERVATIONS

 - Decreased initial enemy spawn when playing against an Antagonist (-1).

 - Decreased enemy spawn rate on all convoys when playing against an Antagonist (15%).

 - Increased the amount of time on the last phase (+15%).

A WEAPON FROM THE PAST

 - Decreased enemy spawn rate when not playing against an Antagonist (-10%).

 - Decreased Survival Phase time (-15%).

THE BEAST'S LAIR

 - Decreased enemy spawn rate on the first phase when playing against an Antagonist (-10%).

 - Decreased engineers spawn rate on the first phase when playing against an Antagonist (-10%).

 - Increased enemy spawn rate when playing against an Antagonist (15%).

 - Decreased Survival Phase time when playing against an Antagonist (15%).

A LOW BLOW

 - Decreased enemy spawn rate on the first phase when not playing against an Antagonist (15%).

DOUBLE AGENT

 - Increased engineers' detour before hacking a console when not playing against an Antagonist.

 - Decreased Schneider’s' Mech life when not playing against an Antagonist (-10%).

THE DESTROYER OF WORLDS

 - Decreased enemy spawn rate when playing against an Antagonist (-10%).

THE MOUSE AND THE SNAKE

 - Decreased Beholder's and Valeria's life when not playing against an Antagonist (-10%).

 - Increased Beholder's and Valeria's life based on the match's difficulty when not playing against an Antagonist.

 - Increased Beholder's and Valeria's life when playing against an Antagonist (+10%).

 - Decreased Beholder spawn rate when playing against an Antagonist (-10%).

WHITE NOISE

 - Decreased enemy spawn rate when playing against an Antagonist.

 - The Fifth Council Crabs spawn-rate now increases accordingly to the match's difficulty.

UPSIDE DOWN

 - Increased the energy upload speed when not playing against an Antagonist.

MIND OVER MATTER

 - Decreased the amount of enemy kills the Council requires for the Raiders' examination when not playing against an Antagonist (-10%).

 - Decreased the brains' life when not playing against an Antagonist (-10%)


CHARACTERS

Besides a weapon balance revision, some rare weapons were not fulfilling our expectations, we've updated them with new behaviours so they can feel as exceptional weapons.

Harec

 - Ignis Fugit reworked. Each successful shot will add a bullet to an alternate magazine -to a maximum of five. Each bullet in that alternate magazine will score a critical hit.

Doldren

 - Bloody Mary is now easier to use, with a simplified version of its firing mechanism. The sound effects and animations have been updated to better reflect the quality of the ammunition used.

Kuzmann

 - Increased Ingrid's charge gained per shooting by 20%.

 - Decreased Ingrid's charge lost per second 10%.

 - Ingrid's push now doesn't move the enemy any distance.

 - Elite Officers now can designate Dr. Kuzmann as the main target for the grunts.

Konstantin

 - Tolchok does not push enemy who are 20m away.

 - Hornet HH3 reworked. Alternate fire mode that concentrate the ricocheting bullets, but overheats the weapon faster.

 - O. Tsiklon UV9 reworked. Firing this weapon builds up a secondary segment of the overheat bar. After completing the segment, the weapon fires a missile.

Valeria

 - Decreased The Whip's quantum projectile (monster) damage by 20%.

 - Included 18 new cards for Valeria.

Ginebra

- Decreased JAVELIN URSA M-02's damage by 20% when crossbow's tension is under 50%. 

 - Decreased JAVELIN URSA M-02's damage by 10% when crossbow's tension is over 50%.

 - Increased JAVELIN URSA M-02's minimum damage-bonus distance from 8m to 12m.

 - Increased JAVELIN URSA M-02's maximum damage-bonus distance from 22m to 33m.

 - Decreased JAVELIN URSA M-02's projectile size by 15%.

 - Increased J.WHEEL M-11's projectile size by 20%.

 - Included 14 new cards for Ginebra.

Ayana

 - Increased cable distance from 20m to 30m.

 - Greatly increased cable corner bonus by 500% (This number is not mistaken).

 - Decreased Makilium's damage by 5%.

 - Decreased Legacy's damage by 5%.

- Elite Officers now can designate Ayana as the main target for the grunts.

H.I.V.E.

 - Decreased Shy's firing rate by 10%.

 - Increased Shy's shield's cooldown by 20%.

Iune

 - Increased Sigh's explosive-shot bar speed by 10%.

 - The Vortex reworked. Continuously shooting change its firing mode from precision shots to explosive ones. 

Schneider

 - Decreased all drones' life by 10%.

 - Increased all drones' cooldown by 10%

 - Decreased Rain of Fire's drone damage by 5%.

 - Decreased Killerball's drone damage by 5%.

 - Included 22 new cards for Schneider.

Hans

 - Decreased Heaven's Bane K8's damage by 10%.

 - Decreased Heaven's Bane K8's firing rate by 5%

 - Increased USU-21's damage by 5%.

 - Increased Ansgar "Warm" MM1's damage by 5%.

 - Included 14 new cards for Hans.

Lycus

 - Decreased Spinning Coin's damage by 5%.

 - Decreased Pepper Pot's first bullet damage by 10%

 - Decreased Pepper Pot's second bullet damage by 5%

 - Decreased Pepper's Pot reload speed by 20% when clip is empty.

 - Decreased Pepper's Pot reload speed by 5% when clip has 2 bullets.

 - Shit Happens reworked. Alternate fire mode that shoots pure malevolence weaponized long-ranged fireballs.

 - Included 18 new cards for Lycus.

Mikah

 - Decreased Barrier's reload speed by 10%.

 - Decreased Barrier's shield life by 20%.

 - Granny reworked. Each successful shot fills a gauge. The more you fill that gauge with one magazine, the more precise the next one will become.

Rak

 - Included 10 new cards for Rak.

Shae

 - Included 16 new cards for Shae.

General

 - Improved animation when a Raider is climbing down a stair while carrying an object.


BUG FIXES

- Fixed several bugs where the player could be stuck in the loading screen with the message 'Could not join the mission'.

- Fixed a bug where shots did not register properly when shooting at Beholders.

- Fixed a bug where Marmalade didn't receive any damage when being shot in the eye.

- Fixed a bug where the player could not close the pause menu.

- Fixed several bugs regarding texts.

- Fixed HUD issues related to equipped cards.

- Fixed bug where Loath could appear duplicated when being shot while transforming.


DISCORD

As we have an incredible community in Discord, we want to explore the different options of this platform.

 - Spacelords is now compatible with Discord's rich presence service.

Don't forget to join the Spacelords Discord channel

We’d love to hear what you think about this massive update. Please, follow our social media channels and let us know what you think there!


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